Commit message (Collapse) | Author | Age | Files | Lines | |
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* | removed potencial null refs and rearrange code a bit | UbitUmarov | 2012-11-04 | 1 | -13/+19 |
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* | Prevent scripted region crossings from crashing with prim limits enabled | Melanie | 2012-03-06 | 1 | -1/+7 |
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* | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -21/+22 |
| | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | ||||
* | Convert the prim count module into a permissionsmodule | Melanie | 2011-05-09 | 1 | -17/+17 |
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* | Incremental - Just did some cleanup of comments and class name change to ↵ | E. Allen Soard | 2011-05-09 | 1 | -11/+3 |
| | | | | clean up from using BareBonesNonShared as a template. | ||||
* | Incremental patch to add config options to enable/disable the prim limits ↵ | E. Allen Soard | 2011-05-09 | 1 | -1/+19 |
| | | | | module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. | ||||
* | Adds an optional module to enforce prim limits on a given parcel Takes into ↵ | E. Allen Soard | 2011-05-09 | 1 | -0/+163 |
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script |