Commit message (Collapse) | Author | Age | Files | Lines | |
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* | change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵ | UbitUmarov | 2016-10-11 | 1 | -2/+2 |
| | | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear | ||||
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -9/+0 |
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* | bad merge? | UbitUmarov | 2015-09-01 | 1 | -10/+29 |
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| * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 1 | -2/+2 |
| | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| * | Merge branch 'master' into careminster | Melanie | 2013-03-01 | 1 | -2/+3 |
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| * | | removed potencial null refs and rearrange code a bit | UbitUmarov | 2012-11-04 | 1 | -13/+19 |
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| * | | Prevent scripted region crossings from crashing with prim limits enabled | Melanie | 2012-03-06 | 1 | -1/+7 |
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* | | | Revert my commit that fixed unexpected behaviour re: parcel prim limits. | Kevin Cozens | 2014-10-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2. | ||||
* | | | Use parcel prim limit (not region limit) when checking if area is full. | Kevin Cozens | 2014-10-30 | 1 | -1/+1 |
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* | | | Tweak to PrimLimits and add missing Regions.ini example | Dev Random | 2014-04-12 | 1 | -16/+5 |
| | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | | Add per-user checking to PrimLimitsModule | Dev Random | 2014-04-12 | 1 | -24/+69 |
| | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | | minor: Only calculate fetched usedPrims and simulatorCapacity info in ↵ | Justin Clark-Casey (justincc) | 2014-04-02 | 1 | -4/+4 |
| | | | | | | | | | | | | PrimLimitsModule.CanObjectEnter() when we know for sure that we need them. | ||||
* | | | Fix problem where moving an object to another region on the same simulator ↵ | Justin Clark-Casey (justincc) | 2014-04-02 | 1 | -2/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case. | ||||
* | | | Don't fail to enable permissions modules correctly if there is any leading ↵ | Justin Clark-Casey (justincc) | 2014-03-25 | 1 | -2/+3 |
| |/ |/| | | | | | or trailing whitespace between comma separate module combinations. | ||||
* | | Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵ | Diva Canto | 2013-03-01 | 1 | -2/+3 |
|/ | | | | compatible ([Startup] still being looked up), but please update your configs sometime soon. | ||||
* | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -21/+22 |
| | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | ||||
* | Convert the prim count module into a permissionsmodule | Melanie | 2011-05-09 | 1 | -17/+17 |
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* | Incremental - Just did some cleanup of comments and class name change to ↵ | E. Allen Soard | 2011-05-09 | 1 | -11/+3 |
| | | | | clean up from using BareBonesNonShared as a template. | ||||
* | Incremental patch to add config options to enable/disable the prim limits ↵ | E. Allen Soard | 2011-05-09 | 1 | -1/+19 |
| | | | | module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. | ||||
* | Adds an optional module to enforce prim limits on a given parcel Takes into ↵ | E. Allen Soard | 2011-05-09 | 1 | -0/+163 |
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script |