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path: root/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs (unfollow)
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2012-03-06Prevent scripted region crossings from crashing with prim limits enabledMelanie1-1/+7
2011-05-14refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)1-21/+22
ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-09Convert the prim count module into a permissionsmoduleMelanie1-17/+17
2011-05-09Incremental - Just did some cleanup of comments and class name change to ↵E. Allen Soard1-11/+3
clean up from using BareBonesNonShared as a template.
2011-05-09Incremental patch to add config options to enable/disable the prim limits ↵E. Allen Soard1-1/+19
module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
2011-05-09Adds an optional module to enforce prim limits on a given parcel Takes into ↵E. Allen Soard1-0/+163
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script
2011-05-09Convert the prim count module into a permissionsmoduleMelanie1-17/+17
2011-05-09Incremental - Just did some cleanup of comments and class name change to ↵E. Allen Soard1-11/+3
clean up from using BareBonesNonShared as a template.
2011-05-09Incremental patch to add config options to enable/disable the prim limits ↵E. Allen Soard1-1/+19
module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
2011-05-09Adds an optional module to enforce prim limits on a given parcel Takes into ↵E. Allen Soard1-0/+163
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script