| Commit message (Expand) | Author | Age | Files | Lines |
* | cosmetics | UbitUmarov | 2019-08-02 | 1 | -8/+7 |
* | now i can login on win .net4.8, but just a little drop on a large (broken) OS... | UbitUmarov | 2019-07-30 | 1 | -114/+114 |
* | make materials save to grid less async on manual backup or shutdown | UbitUmarov | 2019-06-14 | 1 | -4/+17 |
* | prims have at most 9 face textures | UbitUmarov | 2019-03-07 | 1 | -2/+2 |
* | cosmetics on terrain patchs | UbitUmarov | 2019-01-20 | 1 | -2/+0 |
* | coment out a debug line | UbitUmarov | 2018-04-01 | 1 | -1/+1 |
* | several changes to materials, add llSet*PrimtiveParams*() support for them. ... | UbitUmarov | 2018-04-01 | 1 | -228/+292 |
* | Make negative asset caching actually work | Melanie Thielker | 2017-01-30 | 1 | -2/+1 |
* | Comment two very spammy debug messages that the usr can't do anything about | Melanie Thielker | 2017-01-30 | 1 | -1/+2 |
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -20/+20 |
* | Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is... | Melanie Thielker | 2016-12-29 | 1 | -2/+2 |
* | safeguard against unknown material replacemet | UbitUmarov | 2016-11-23 | 1 | -1/+1 |
* | try to reduce the amount of assets created editing materials | UbitUmarov | 2016-09-04 | 1 | -23/+167 |
* | make sure materials are cached. Split POST and PUT handlers for better readab... | UbitUmarov | 2016-09-04 | 1 | -125/+156 |
* | Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") | Oren Hurvitz | 2015-08-11 | 1 | -1/+1 |
* | Add MaxMaterialsPerTransaction to SimFeatures | Cinder | 2015-06-19 | 1 | -0/+14 |
* | replace accidently deleted line from last commit | dahlia | 2015-02-05 | 1 | -0/+2 |
* | Allow MaterialsModule to be enabled by default if [Materials] is absent from ... | dahlia | 2015-02-05 | 1 | -9/+6 |
* | Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ... | Diva Canto | 2014-12-29 | 1 | -1/+1 |
* | If MaterialsModule unexpected sees a part with DefaultTexture of null, log th... | Justin Clark-Casey (justincc) | 2014-06-16 | 1 | -0/+4 |
* | In materials module, if a texture entry somehow has no default entry then don... | Justin Clark-Casey (justincc) | 2014-06-16 | 1 | -1/+2 |
* | rather than converting existing materials to assets, just retrieve them and m... | dahlia | 2014-01-20 | 1 | -32/+12 |
* | add null texture entry face check before converting legacy materials | dahlia | 2014-01-20 | 1 | -2/+2 |
* | force SOG update when converting legacy materials to ensure changes are persi... | dahlia | 2014-01-20 | 1 | -0/+2 |
* | delay texture entry parsing until absolutely necessary while converting legac... | dahlia | 2014-01-20 | 1 | -4/+4 |
* | Add code to convert legacy materials stored in DynAttrs to new asset format a... | dahlia | 2014-01-20 | 1 | -20/+102 |
* | Check agent permissions before modifying an object's materials. Also, when cr... | Oren Hurvitz | 2014-01-20 | 1 | -10/+21 |
* | When asked to change the Material for one face, change only that face; not th... | Oren Hurvitz | 2014-01-20 | 1 | -18/+5 |
* | Materials module: a) Store materials as assets; b) Finalized it (removed the ... | Oren Hurvitz | 2014-01-20 | 1 | -327/+191 |
* | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 2014-01-20 | 1 | -1/+1 |
* | - Materials: support the viewer removing the material (in which case matsMap[... | Oren Hurvitz | 2014-01-20 | 1 | -35/+42 |
* | Try naming the materials handlers again, this time registering the POST as Re... | Justin Clark-Casey (justincc) | 2013-07-11 | 1 | -3/+6 |
* | remove names from Capability handlers (added by justincc in commit 013710168b... | dahlia | 2013-07-10 | 1 | -7/+4 |
* | remove some cruft and trigger a rebuild | dahlia | 2013-07-08 | 1 | -1/+0 |
* | remove an invalid null UUID check which caused a warning | dahlia | 2013-07-08 | 1 | -8/+1 |
* | For stat purposes, add names to capability request handlers where these were ... | Justin Clark-Casey (justincc) | 2013-07-08 | 1 | -4/+7 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | dahlia | 2013-06-28 | 1 | -67/+69 |
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| * | Reinsert code for gathering uuids reference by materials back directly into U... | Justin Clark-Casey (justincc) | 2013-06-28 | 1 | -67/+69 |
* | | add some locking to materials storage dictionary | dahlia | 2013-06-28 | 1 | -30/+42 |
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* | and yet another check for null returned from DynAttrs.GetStore() | dahlia | 2013-06-27 | 1 | -0/+4 |
* | test for null return from DynAttrs.GetStore() | dahlia | 2013-06-27 | 1 | -0/+3 |
* | refactor: Move code for gathering textures referenced by materials into Mater... | Justin Clark-Casey (justincc) | 2013-06-27 | 1 | -2/+70 |
* | Make the concept of namespaces explicit in dynamic attributes | Justin Clark-Casey (justincc) | 2013-06-27 | 1 | -16/+10 |
* | Materials persistence via SceneObjectPart.dynAttrs. This appears to work acro... | dahlia | 2013-04-20 | 1 | -8/+154 |
* | handle PUT verb for RenderMaterials Cap | dahlia | 2013-04-20 | 1 | -1/+5 |
* | RenderMaterials POST Cap now return material entries when invoked with an OSD... | dahlia | 2013-04-19 | 1 | -61/+108 |
* | remove default parameter value that apparently mono cant handle | dahlia | 2013-04-18 | 1 | -1/+1 |
* | Initial experimental support for materials-capable viewers. This is in a very... | dahlia | 2013-04-18 | 1 | -0/+382 |