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2017-01-30Make negative asset caching actually workMelanie Thielker1-2/+1
2017-01-30Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker1-1/+2
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-20/+20
2016-12-29Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...Melanie Thielker1-2/+2
2016-11-23 safeguard against unknown material replacemetUbitUmarov1-1/+1
2016-09-04try to reduce the amount of assets created editing materialsUbitUmarov1-23/+167
2016-09-04make sure materials are cached. Split POST and PUT handlers for better readab...UbitUmarov1-125/+156
2015-08-11Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz1-1/+1
2015-06-19Add MaxMaterialsPerTransaction to SimFeaturesCinder1-0/+14
2015-02-05replace accidently deleted line from last commitdahlia1-0/+2
2015-02-05Allow MaterialsModule to be enabled by default if [Materials] is absent from ...dahlia1-9/+6
2014-12-29Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...Diva Canto1-1/+1
2014-06-16If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...Justin Clark-Casey (justincc)1-0/+4
2014-06-16In materials module, if a texture entry somehow has no default entry then don...Justin Clark-Casey (justincc)1-1/+2
2014-01-20rather than converting existing materials to assets, just retrieve them and m...dahlia1-32/+12
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20force SOG update when converting legacy materials to ensure changes are persi...dahlia1-0/+2
2014-01-20delay texture entry parsing until absolutely necessary while converting legac...dahlia1-4/+4
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format a...dahlia1-20/+102
2014-01-20Check agent permissions before modifying an object's materials. Also, when cr...Oren Hurvitz1-10/+21
2014-01-20When asked to change the Material for one face, change only that face; not th...Oren Hurvitz1-18/+5
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz1-327/+191
2014-01-20Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz1-1/+1
2014-01-20- Materials: support the viewer removing the material (in which case matsMap[...Oren Hurvitz1-35/+42
2013-07-11Try naming the materials handlers again, this time registering the POST as Re...Justin Clark-Casey (justincc)1-3/+6
2013-07-10remove names from Capability handlers (added by justincc in commit 013710168b...dahlia1-7/+4
2013-07-08remove some cruft and trigger a rebuilddahlia1-1/+0
2013-07-08remove an invalid null UUID check which caused a warningdahlia1-8/+1
2013-07-08For stat purposes, add names to capability request handlers where these were ...Justin Clark-Casey (justincc)1-4/+7
2013-06-28add some locking to materials storage dictionarydahlia1-30/+42
2013-06-28Reinsert code for gathering uuids reference by materials back directly into U...Justin Clark-Casey (justincc)1-67/+69
2013-06-27and yet another check for null returned from DynAttrs.GetStore()dahlia1-0/+4
2013-06-27test for null return from DynAttrs.GetStore()dahlia1-0/+3
2013-06-27refactor: Move code for gathering textures referenced by materials into Mater...Justin Clark-Casey (justincc)1-2/+70
2013-06-27Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)1-16/+10
2013-04-20Materials persistence via SceneObjectPart.dynAttrs. This appears to work acro...dahlia1-8/+154
2013-04-20handle PUT verb for RenderMaterials Capdahlia1-1/+5
2013-04-19RenderMaterials POST Cap now return material entries when invoked with an OSD...dahlia1-61/+108
2013-04-18remove default parameter value that apparently mono cant handledahlia1-1/+1
2013-04-18Initial experimental support for materials-capable viewers. This is in a very...dahlia1-0/+382