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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-20
/
+20
2016-12-29
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...
Melanie Thielker
1
-2
/
+2
2016-11-23
safeguard against unknown material replacemet
UbitUmarov
1
-1
/
+1
2016-09-04
try to reduce the amount of assets created editing materials
UbitUmarov
1
-23
/
+167
2016-09-04
make sure materials are cached. Split POST and PUT handlers for better readab...
UbitUmarov
1
-125
/
+156
2015-08-11
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
1
-1
/
+1
2015-06-19
Add MaxMaterialsPerTransaction to SimFeatures
Cinder
1
-0
/
+14
2015-02-05
replace accidently deleted line from last commit
dahlia
1
-0
/
+2
2015-02-05
Allow MaterialsModule to be enabled by default if [Materials] is absent from ...
dahlia
1
-9
/
+6
2014-12-29
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...
Diva Canto
1
-1
/
+1
2014-06-16
If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...
Justin Clark-Casey (justincc)
1
-0
/
+4
2014-06-16
In materials module, if a texture entry somehow has no default entry then don...
Justin Clark-Casey (justincc)
1
-1
/
+2
2014-01-20
rather than converting existing materials to assets, just retrieve them and m...
dahlia
1
-32
/
+12
2014-01-20
add null texture entry face check before converting legacy materials
dahlia
1
-2
/
+2
2014-01-20
force SOG update when converting legacy materials to ensure changes are persi...
dahlia
1
-0
/
+2
2014-01-20
delay texture entry parsing until absolutely necessary while converting legac...
dahlia
1
-4
/
+4
2014-01-20
Add code to convert legacy materials stored in DynAttrs to new asset format a...
dahlia
1
-20
/
+102
2014-01-20
Check agent permissions before modifying an object's materials. Also, when cr...
Oren Hurvitz
1
-10
/
+21
2014-01-20
When asked to change the Material for one face, change only that face; not th...
Oren Hurvitz
1
-18
/
+5
2014-01-20
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
1
-327
/
+191
2014-01-20
Renamed MaterialsDemoModule to MaterialsModule
Oren Hurvitz
1
-1
/
+1
2014-01-20
- Materials: support the viewer removing the material (in which case matsMap[...
Oren Hurvitz
1
-35
/
+42
2013-07-11
Try naming the materials handlers again, this time registering the POST as Re...
Justin Clark-Casey (justincc)
1
-3
/
+6
2013-07-10
remove names from Capability handlers (added by justincc in commit 013710168b...
dahlia
1
-7
/
+4
2013-07-08
remove some cruft and trigger a rebuild
dahlia
1
-1
/
+0
2013-07-08
remove an invalid null UUID check which caused a warning
dahlia
1
-8
/
+1
2013-07-08
For stat purposes, add names to capability request handlers where these were ...
Justin Clark-Casey (justincc)
1
-4
/
+7
2013-06-28
add some locking to materials storage dictionary
dahlia
1
-30
/
+42
2013-06-28
Reinsert code for gathering uuids reference by materials back directly into U...
Justin Clark-Casey (justincc)
1
-67
/
+69
2013-06-27
and yet another check for null returned from DynAttrs.GetStore()
dahlia
1
-0
/
+4
2013-06-27
test for null return from DynAttrs.GetStore()
dahlia
1
-0
/
+3
2013-06-27
refactor: Move code for gathering textures referenced by materials into Mater...
Justin Clark-Casey (justincc)
1
-2
/
+70
2013-06-27
Make the concept of namespaces explicit in dynamic attributes
Justin Clark-Casey (justincc)
1
-16
/
+10
2013-04-20
Materials persistence via SceneObjectPart.dynAttrs. This appears to work acro...
dahlia
1
-8
/
+154
2013-04-20
handle PUT verb for RenderMaterials Cap
dahlia
1
-1
/
+5
2013-04-19
RenderMaterials POST Cap now return material entries when invoked with an OSD...
dahlia
1
-61
/
+108
2013-04-18
remove default parameter value that apparently mono cant handle
dahlia
1
-1
/
+1
2013-04-18
Initial experimental support for materials-capable viewers. This is in a very...
dahlia
1
-0
/
+382