Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rather than converting existing materials to assets, just retrieve them and ↵ | dahlia | 2014-01-20 | 1 | -32/+12 |
| | | | | make them available for viewing. Any new materials added to the scene will become assets. | ||||
* | add null texture entry face check before converting legacy materials | dahlia | 2014-01-20 | 1 | -2/+2 |
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* | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 2014-01-20 | 1 | -0/+2 |
| | | | | persisted | ||||
* | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 2014-01-20 | 1 | -4/+4 |
| | | | | legacy materials | ||||
* | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 2014-01-20 | 1 | -20/+102 |
| | | | | and store them as assets | ||||
* | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 2014-01-20 | 1 | -10/+21 |
| | | | | creating a Material asset, set the current agent as the Creator. | ||||
* | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 2014-01-20 | 1 | -18/+5 |
| | | | | the default material | ||||
* | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 1 | -327/+191 |
| | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | ||||
* | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 2014-01-20 | 1 | -0/+664 |