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My fork of OpenSim for IG and DG, called SledjChisl.
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OptionalModules
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Materials
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MaterialsDemoModule.cs
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2013-07-11
Try naming the materials handlers again, this time registering the POST as Re...
Justin Clark-Casey (justincc)
1
-3
/
+6
2013-07-10
remove names from Capability handlers (added by justincc in commit 013710168b...
dahlia
1
-7
/
+4
2013-07-08
remove some cruft and trigger a rebuild
dahlia
1
-1
/
+0
2013-07-08
remove an invalid null UUID check which caused a warning
dahlia
1
-8
/
+1
2013-07-08
For stat purposes, add names to capability request handlers where these were ...
Justin Clark-Casey (justincc)
1
-4
/
+7
2013-06-28
add some locking to materials storage dictionary
dahlia
1
-30
/
+42
2013-06-28
Reinsert code for gathering uuids reference by materials back directly into U...
Justin Clark-Casey (justincc)
1
-67
/
+69
2013-06-27
and yet another check for null returned from DynAttrs.GetStore()
dahlia
1
-0
/
+4
2013-06-27
test for null return from DynAttrs.GetStore()
dahlia
1
-0
/
+3
2013-06-27
refactor: Move code for gathering textures referenced by materials into Mater...
Justin Clark-Casey (justincc)
1
-2
/
+70
2013-06-27
Make the concept of namespaces explicit in dynamic attributes
Justin Clark-Casey (justincc)
1
-16
/
+10
2013-04-20
Materials persistence via SceneObjectPart.dynAttrs. This appears to work acro...
dahlia
1
-8
/
+154
2013-04-20
handle PUT verb for RenderMaterials Cap
dahlia
1
-1
/
+5
2013-04-19
RenderMaterials POST Cap now return material entries when invoked with an OSD...
dahlia
1
-61
/
+108
2013-04-18
remove default parameter value that apparently mono cant handle
dahlia
1
-1
/
+1
2013-04-18
Initial experimental support for materials-capable viewers. This is in a very...
dahlia
1
-0
/
+382