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| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-032-3/+3
| | | | | | | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-032-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
| * Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
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* | Merge branch 'master' into bigmergeMelanie2011-11-011-1/+18
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-1/+18
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* | Merge branch 'master' into bigmergeMelanie2011-10-273-18/+13
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-272-14/+12
| | | | | | | | MessageTransfer modules and Groups module.
| * Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-271-4/+1
| | | | | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* | Merge branch 'master' into bigmergeMelanie2011-10-261-0/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs
| * Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmergeMelanie2011-10-251-6/+6
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| * Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-191-6/+6
| | | | | | | | scene presence by client ID.
* | Merge branch 'master' into bigmergeMelanie2011-10-121-1/+1
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| * Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
| | | | | | | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
* | Resolve merge commits, stage 1Tom2011-09-041-3/+3
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| * rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-1/+1
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| * rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-2/+2
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* | Merge branch 'master' into careminster-presence-refactorroot2011-06-305-7/+7
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| * Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+1
| | | | | | | | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
| * Changed actual default values of 'ServiceConnectorModule' and ↵Makopoppo2011-06-243-3/+3
| | | | | | | | 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
| * Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-241-4/+4
| | | | | | | | | | | | | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-9/+23
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| * a few minor formatting tweaksJustin Clark-Casey (justincc)2011-06-011-3/+4
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| * A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and ↵James Stallings aka Hiro Protagonist2011-06-011-9/+22
| | | | | | | | prettify codeing style/formatting
| * revert the prematurely included groups patch, yet againJustin Clark-Casey (justincc)2011-06-011-22/+5
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| * Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-5/+22
| | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
| * revert the patch that accidentally got added in the last commitJustin Clark-Casey (justincc)2011-05-311-22/+5
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| * update libomv libraries to 0.9.0Justin Clark-Casey (justincc)2011-05-311-5/+22
| | | | | | | | this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-271-2/+3
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| * improve help information for "appearance show"Justin Clark-Casey (justincc)2011-05-261-2/+3
| | | | | | | | at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-221-1/+0
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | | | | | OpenSim.Tests.Common instead
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-081-0/+122
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| * Add module with "appearance show" command.Justin Clark-Casey (justincc)2011-05-071-0/+122
| | | | | | | | | | At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-052-7/+2
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| * Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-302-3/+0
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| * First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-302-4/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-211-9/+18
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| * Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2011-04-211-9/+18
| | | | | | | | still quite a large amount of logging present for debug purposes.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-211-22/+77
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| * Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2011-04-201-13/+66
| | | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
| * Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-191-13/+15
| | | | | | | | to config parameters. Clean up some log messages.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-034-24/+2
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| * Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-024-24/+2
| | | | | | | | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* | Switching vivox to https for production useMelanie2011-03-251-11/+11
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-103-9/+8
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| * Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-091-1/+0
| | | | | | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-03-052-7/+7
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-072-33/+52
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs OpenSim/Services/GridService/HypergridLinker.cs
| * Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that ↵Justin Clark-Casey (justincc)2011-01-312-33/+52
| | | | | | | | | | | | | | it returns null if the user isn't a member of the group. This matches the behaviour of the same method for Flotsam Groups. This is the behaviour assumed by existing code. Method doc also added to IGroupsServicesConnector to the make the contract clear.