aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Avatar (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2-3/+3
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2-9/+6
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-11-02Port the Avination offline messaging system to CoreMelanie1-1/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-1/+18
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2-14/+12
MessageTransfer modules and Groups module.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake1-4/+1
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)1-0/+1
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake1-6/+6
scene presence by client ID.
2011-10-12Change default groups messaging module in hardcode to the empty string.Melanie1-1/+1
Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)1-1/+1
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)1-2/+2
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+1
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-24Changed actual default values of 'ServiceConnectorModule' and ↵Makopoppo3-3/+3
'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
2011-06-24Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)1-4/+4
rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-01a few minor formatting tweaksJustin Clark-Casey (justincc)1-3/+4
2011-06-01A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and ↵James Stallings aka Hiro Protagonist1-9/+22
prettify codeing style/formatting
2011-06-01revert the prematurely included groups patch, yet againJustin Clark-Casey (justincc)1-22/+5
2011-05-31Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)1-5/+22
If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31revert the patch that accidentally got added in the last commitJustin Clark-Casey (justincc)1-22/+5
2011-05-31update libomv libraries to 0.9.0Justin Clark-Casey (justincc)1-5/+22
this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
2011-05-26improve help information for "appearance show"Justin Clark-Casey (justincc)1-2/+3
at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)1-1/+0
OpenSim.Tests.Common instead
2011-05-07Add module with "appearance show" command.Justin Clark-Casey (justincc)1-0/+122
At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes
2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2-3/+0
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto2-4/+2
2011-04-21Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)1-9/+18
still quite a large amount of logging present for debug purposes.
2011-04-20Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)1-13/+66
See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
2011-04-19Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)1-13/+15
to config parameters. Clean up some log messages.
2011-04-02Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)4-24/+2
earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-03-25Switching vivox to https for production useMelanie1-11/+11
2011-03-18Revert "Switch Vivox voice module to https"Melanie1-11/+11
This reverts commit a8096b52cd28fbc18e115faa7fafd35899882673.
2011-03-18Switch Vivox voice module to httpsMelanie1-11/+11
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)1-1/+0
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-05minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-7/+7
2011-01-31Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that ↵Justin Clark-Casey (justincc)2-33/+52
it returns null if the user isn't a member of the group. This matches the behaviour of the same method for Flotsam Groups. This is the behaviour assumed by existing code. Method doc also added to IGroupsServicesConnector to the make the contract clear.
2011-01-04Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)1-2/+1
rather than true!
2010-12-16Remove some spam from FreeSwitchModuleMelanie1-2/+2
2010-12-14Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)1-4/+2
yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14Add mock group services connector and use this in testsJustin Clark-Casey (justincc)2-3/+12
2010-12-14add infrastructure for groups module testsJustin Clark-Casey (justincc)1-0/+54
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman1-3/+6
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-24Prevent an overlength button label from producing a debug dump and abortingMelanie1-3/+6
the script.
2010-11-22Fox case on a methodMelanie1-3/+3
2010-11-22Change FS Voice module to a shared module to avoid gratuitious server handlerMelanie1-6/+30
registrations. Add the missing bits to drive the local connector's HTTP requests. This makes standalones work.
2010-11-22Fox case on a methodMelanie1-3/+3
2010-11-22Fox the buglets in Freeswitch. Grid mode works now and there is no reason ↵Melanie1-0/+1
why standalone should not.