| Commit message (Collapse) | Author | Age | Files | Lines |
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to certain other groups.
It doesn't let them know, though the last group added will be their
active group. This replaces a PHP script I used to use, that got broken
by a PHP update. It also didn't let people know, no one complained.
This is better.
Another attempt at sorting out the auto group chicken and egg problems.
Are you a local? Asking for a friend.
Hypergridders have their full name in firstname, and their grid in
lastname. Sometimes.
Code filled with gotos may be spaghetti code, but object oriented code
can be like chopped spaghetti that's hidden all over the kitchen. At
least with gotos you can follow them.
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Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
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GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
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information on the agent update ( groups v2 needs change )
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to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries
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xmlrpc cache since it is necessary to prevent folish viewers flooding
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be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
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interregions invite/eject messages, etc
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already done
This reverts commit 84a6a6e008c64d8197177aff1b42a412e5623638.
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(regression) Putting back the heavy messaging.
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regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
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other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
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private to the requesting agent, etc
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even more, but viewers seem to need it now, something to review later
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
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OpenSim.Framework.
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\addons\Groups\... model
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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