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path: root/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs (follow)
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* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-071-2/+2
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
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* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-271-4/+4
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* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-231-14/+27
| | | | | | | | | | | | | | | | | | | | Some other IRC timing wrinkles showed up: [1] If connect processing blocked in socket activation, then the watch dog saw the session as connected, and eventually tried to ping, but because the socket create was still blocked, it barfed on a null reference. This then drove reconnect. Changed the watchdog handler so that it only tries to ping connections that are connected and not pending. [2] If the socket creation actually fails, then the connect and pending flags were reset. This resulted in the connection being retried at the earliest possible opportunity. The longer login-timeout is preferrable, so the status flags are not reset, and the failed login is eventually timed out. [3] The Inter-connection interval is primed so that the first session can connect without delay.
* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-221-2/+1
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-211-6/+19
| | | | | | | | | | | | | | | | | | | | | | | Fixes IRC reconnect problem When a session fails to establish, the login attempt eventually times out and the login is retried. This should occur once every 25 seconds (to give the server plenty of time to respond). In fact the interval was typically only 10 seconds, this was being caused by a second reset that was being scheduled when the failed listener thread was terminated. Because the second reset occurred inside the ICC timeout, it eventually gets scheduled after only 10 seconds. In addition to this, the connector was being added to the monitoring twice. This was harmless, but entirely redundant. Both of these problems have been fixed and tested. Each connector now maintains a count of how often it has been reset. The listener thread records this value on entry and checks for a change on exit. If the counts are the same, then the listener is exiting and can potentially reschedule the connection.
* - disabling logging of non-system IRC messagesDr Scofield2009-04-171-8/+8
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+887
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator