Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Merge branch 'master' into careminster | Melanie | 2012-03-08 | 2 | -8/+8 | |
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| * | Change "help" to display categories/module list then "help ↵ | Justin Clark-Casey (justincc) | 2012-03-08 | 2 | -8/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules. | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-24 | 2 | -2/+2 | |
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| * | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 2 | -2/+2 | |
| | | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-04 | 1 | -1/+1 | |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||||
| * | Fix: Covenant changed time not set ↵ | PixelTomsen | 2012-02-03 | 1 | -1/+1 | |
| | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
| * | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 2012-02-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | |||||
* | | Make ban, eject, freeze and the scripted versions of those work. | Melanie | 2012-02-02 | 1 | -1/+1 | |
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* | | Merge branch 'master' into careminster | Melanie | 2012-01-25 | 1 | -2/+2 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||||
| * | minor: correct text and usage for "image queues show" reigon console command. | Justin Clark-Casey (justincc) | 2012-01-24 | 1 | -2/+2 | |
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* | | Merge branch 'master' into careminster | Melanie | 2012-01-21 | 2 | -15/+66 | |
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| * | Telehub Support: | BlueWall | 2012-01-20 | 1 | -0/+6 | |
| | | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing. | |||||
| * | Add "image queues clear <first-name> <last-name>" console command | Justin Clark-Casey (justincc) | 2012-01-19 | 1 | -15/+60 | |
| | | | | | | | | This allows a way to manually clear pending image queue requests for debug purposes | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-01-12 | 1 | -2/+2 | |
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| * | minor: Fix wrong column length in image queues report | Justin Clark-Casey (justincc) | 2012-01-10 | 1 | -2/+2 | |
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* | | Merge branch 'master' into careminster | Melanie | 2012-01-10 | 1 | -19/+85 | |
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| * | rename "show image queue" to "show image queues" in line with other udp info ↵ | Justin Clark-Casey (justincc) | 2012-01-10 | 1 | -29/+8 | |
| | | | | | | | | | | | | commands. Eliminate redundant one line methods | |||||
| * | Add "show image queue <first-name> <last-name>" region console command | Justin Clark-Casey (justincc) | 2012-01-10 | 1 | -1/+88 | |
| | | | | | | | | This is so that we can inspect the image download queue (texture download via udp) for debugging purposes. | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-01-06 | 1 | -0/+155 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||||
| * | Improve "j2k decode" command to tell us how many layers and components were ↵ | Justin Clark-Casey (justincc) | 2012-01-05 | 1 | -3/+13 | |
| | | | | | | | | decoded, instead of just success/failure | |||||
| * | Add a "j2k decode" region console command that allows a manual request for a ↵ | Justin Clark-Casey (justincc) | 2012-01-05 | 1 | -0/+145 | |
| | | | | | | | | | | | | JPEG2000 decode of an asset For debugging purposes. | |||||
* | | Merge branch 'master' into careminster | Melanie | 2011-12-10 | 1 | -0/+1 | |
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| * | Implement handler for TeleportCancel inbound packet | Melanie | 2011-12-10 | 1 | -0/+1 | |
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* | | Merge branch 'master' into careminster | Melanie | 2011-12-10 | 1 | -3/+3 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||||
| * | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵ | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -3/+3 | |
| | | | | | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead. | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-12-08 | 1 | -3/+5 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | On a new client circuit, send the initial reply ack to let the client know ↵ | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -3/+5 | |
| | | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces | |||||
| * | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -1/+1 | |
| | | | | | | | | packet per prim. More to come as we change to make use of this. | |||||
* | | Implement ChangeInventoryItemFlagsPacket handling | Melanie | 2011-12-04 | 1 | -0/+1 | |
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* | | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+1 | |
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| * | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -4/+1 | |
| | | | | | | | | without a getter | |||||
* | | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
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| * | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 | |
| | | | | | | | | sends entity updates (including presence ones), not just prims. | |||||
* | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 | |
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| * | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 1 | -1/+1 | |
| | | | | | | | | This is moved into ScenePresence for now as a general facility | |||||
* | | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 1 | -4/+4 | |
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| * | Don't try to save changed attachment states when an NPC with attachments is ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects | |||||
| * | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+1 | |
| | | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final. | |||||
| * | When an NPC is created, stop telling neighbouring regions to expect a child ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -2/+2 | |
| | | | | | | | | agent | |||||
| * | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+1 | |
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| * | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 1 | -1/+1 | |
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* | | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 1 | -1/+1 | |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-06-09 | 1 | -1/+1 | |
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| * | Fill in the new OwnerData field in the LLUDP ScriptDialog message. | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -1/+1 | |
| | | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510 | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-05-08 | 1 | -3/+2 | |
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| * | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 | |
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| * | add descriptive explanations for region restart functionality | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+0 | |
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| * | fix command display for debugging 'emergency-monitoring' | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 | |
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* | | Merge branch 'queuetest' into careminster-presence-refactor | Melanie | 2011-04-25 | 1 | -11/+110 | |
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| * | Cleaned up various configuration options. Removed the category throttle | Mic Bowman | 2011-04-25 | 1 | -9/+9 | |
| | | | | | | | | | | | | | | | | | | limits because the only ones used now are the defaults (which are overwritten by the client throttles anyway). Updated the default rates to correspond to about 350kbps. Also added a configuration to disable adaptive throttle. The default is the previous behavior (no adaptation). |