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2019-10-22remove some more useless NULL argumentsUbitUmarov1-5/+4
2019-09-11extent supported number of avatar textures/bakes/wearables, tell viewers ↵UbitUmarov1-1/+1
about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
2019-08-20Massive console refactor. Greatly simplify interface.Melanie1-6/+7
2019-08-07Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker1-0/+2
2019-06-09reduce some useless array copiesUbitUmarov1-1/+2
2019-04-04send agent view range to new child agentsUbitUmarov1-0/+2
2019-03-30a few more changes on initial objects sendUbitUmarov1-4/+7
2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov1-2/+2
disable, but well many things can go wrong.
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov1-1/+1
2019-03-17remove redundant codeUbitUmarov1-5/+0
2019-01-20cosmetics on terrain patchsUbitUmarov1-5/+2
2019-01-02more on the hack (runprebuild)UbitUmarov1-2/+3
2019-01-01replace my hack by others hackUbitUmarov1-1/+1
2018-12-31temporary HACK to not kill some viewersUbitUmarov1-0/+2
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov2-2/+3
2017-11-16add missing part of mutes list protocolUbitUmarov1-0/+5
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-110/+0
2017-04-14add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov1-1/+6
they should be use to bypass normal delayed updates, for debug
2017-01-05Massive tab and trailing space cleanupMelanie Thielker3-228/+228
2016-12-12Rename charterMember to membershipType to show what it actually is.Melanie Thielker1-1/+1
This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov1-25/+0
2016-09-23add a version tag to wind and cloud data updates to iclientUbitUmarov1-2/+2
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov1-0/+4
physics single caps message per selection request
2016-08-18add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov1-0/+5
info), where info in info message field. only minimal testing done
2016-07-26 add a public SetGroupPowers to clientViewUbitUmarov1-1/+3
2016-07-26 let some group related data to have a public setUbitUmarov1-0/+3
2016-07-26 get a copy of current clientView group powersUbitUmarov1-0/+5
2016-07-01add a few methods to modify clientview group powersUbitUmarov1-0/+16
2016-03-09Plumb RezRestoreToWorld from the client (part done)Melanie Thielker1-0/+1
2015-10-26 add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov1-0/+4
(X,Y). For now one pair is good enough.
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov1-1/+6
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov1-0/+5
2015-08-15Track selected objects per clientMelanie Thielker1-0/+2
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-1/+1
Util.cs routines to convert region coords to and from world coords or handles.
2014-11-25refactor: Move methods to start a monitored thread, start work in its own ↵Justin Clark-Casey (justincc)2-2/+2
thread and run work in the jobengine from Watchdog to a WorkManager class. This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25Fix setting of max scene throttle so that setting it restricts the child ↵Justin Clark-Casey (justincc)1-2/+4
client throttles properly. In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client. Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
2014-11-25minor: In "show client stats" command, properly handle the case where a ↵Justin Clark-Casey (justincc)1-1/+3
client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception
2014-11-25Fix an issue where specifying both max client and server outgoing UDP ↵Justin Clark-Casey (justincc)1-7/+8
throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle. This would lead to a lower server multiplier than expected. This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active. This commit also re-adds the functionality lost in recent 5c1a1458 to set a max client throttle when adaptive is active. This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
2014-11-25Move information about "server agent rate" throttles into "show server ↵Justin Clark-Casey (justincc)1-39/+0
throttles" command rather than "show throttles" THis allows us to see the rates when no client is connected to the region.
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-0/+5
root as was done before )
2014-08-29 add method to get a category throttle rateUbitUmarov1-0/+5
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+3
optionally overriding its parentID. check what it does to attachments
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov1-0/+2
connections console command
2014-07-25Revert "Write UDP statistics to the log, not just the console (e.g., "show ↵Justin Clark-Casey (justincc)1-37/+32
queues")" Fixes http://opensimulator.org/mantis/view.php?id=7280 It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug. But this means setting it to log at fatal, which is not appropriate for this stuff in the log. I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter. Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think. This reverts commit 5d534127663899cd5592c865b1d00855fce25854.
2014-07-21In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz1-4/+8
is being throttled due to past poor performance.
2014-07-21Write UDP statistics to the log, not just the console (e.g., "show queues")Oren Hurvitz1-32/+37
2014-04-23Eliminated many warningsOren Hurvitz1-0/+2
2014-03-24Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz1-2/+2
Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
2014-01-24minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)1-5/+3
2014-01-24minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)1-1/+1
command - should not have been "image queues show"