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* Merge branch 'master' into careminsterMelanie2012-02-242-2/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-242-2/+2
| | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* | Merge branch 'master' into careminsterMelanie2012-02-041-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-1/+1
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
| | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* | Make ban, eject, freeze and the scripted versions of those work.Melanie2012-02-021-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-01-211-0/+6
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| * Telehub Support:BlueWall2012-01-201-0/+6
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* | Merge branch 'master' into careminsterMelanie2011-12-101-0/+1
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
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* | Merge branch 'master' into bigmergeMelanie2011-12-081-3/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-3/+5
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-041-0/+1
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* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-251-4/+1
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-4/+1
| | | | | | | | without a getter
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-251-1/+1
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Resolve merge commits, stage 1Tom2011-09-041-4/+4
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| * Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-2/+2
| | | | | | | | agent
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
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| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-1/+1
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| * Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
| | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-181-3/+2
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| * First pass at moving object property requests into a queue similarMic Bowman2011-04-121-3/+2
| | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* | Fix up client implementationsMelanie2011-04-171-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-011-1/+1
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| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
| * Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+5
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+5
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-051-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-291-2/+2
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| * Major refactoring of appearance handling.Master ScienceSim2010-10-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-1/+1
| | | | | | | | halting visual behavior of large group deletes and eliminates the packet flood
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-6/+4
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-6/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-181-1/+5
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| * Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-161-0/+4
| | | | | | | | affected.
| * Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-1/+1
| | | | | | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
| * Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-5/+0
| | | | | | | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* | Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom2010-08-061-0/+1
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* | Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker2010-07-141-5/+0
| | | | | | | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters