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| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
| * Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+5
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+5
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-051-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-291-2/+2
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| * Major refactoring of appearance handling.Master ScienceSim2010-10-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-1/+1
| | | | | | | | halting visual behavior of large group deletes and eliminates the packet flood
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-6/+4
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-6/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-181-1/+5
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| * Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-161-0/+4
| | | | | | | | affected.
| * Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-1/+1
| | | | | | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
| * Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-5/+0
| | | | | | | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* | Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom2010-08-061-0/+1
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* | Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker2010-07-141-5/+0
| | | | | | | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-121-0/+4
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| * Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+4
| | | | | | | | we used to send before slimupdates and explicitly send it
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-231-0/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-211-0/+5
| | | | | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-1/+1
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| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-1/+1
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-22/+12
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| * * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-22/+12
| | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | Fix for hanging on "Connecting to region".. caused by packets being ↵Tom Grimshaw2010-05-181-0/+4
| | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
* | When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw2010-05-171-0/+5
|/ | | | the effect of killing a newly connected client.
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+1
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-1/+1
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* - supporting llTextBoxunknown2010-03-061-0/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Change the signature of SendChangeUserRights, because we have to sendMelanie2010-02-281-1/+1
| | | | this to both parties
* Add missing ChangeUserRights packet senderMelanie2010-02-281-0/+4
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-2/+2
| | | | this needs more testing, but everything is there.
* Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+2
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-22/+10
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * * Fix Endlines in IRCClientView.csTeravus Ovares (Dan Olivares)2010-01-261-9/+9
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| * Updates all IRegionModules to the new style region modules.Revolution2010-01-231-10/+22
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | * HGGridConnector is no longer necessary.Diva Canto2010-01-291-9/+15
|/ | | | * Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-1/+1
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-081-1/+9
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-10/+10
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-18/+18
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* Adds tons of packets.Revolution2009-12-311-0/+31
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Add AvatarInterestsReplyMelanie2009-12-261-0/+4
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-2/+2
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+1
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-1/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-222-6/+11
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated