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* Mantis #7920: group info was not being updated in many situations. ↵Diva Canto2016-06-191-1/+1
| | | | (regression) Putting back the heavy messaging.
* Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto2016-06-191-0/+2
| | | | regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
* Guard against occurring null ref.Diva Canto2016-06-181-1/+1
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* Revert "More debug to diagnose osgrid"Diva Canto2016-06-131-1/+1
| | | | This reverts commit b5f29e93f6345987c0b9b8d6496b489e7336039b.
* More debug to diagnose osgridDiva Canto2016-06-131-1/+1
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* Still mantis #7858: send kill object / update to child agents tooDiva Canto2016-06-121-2/+2
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* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Diva Canto <diva@metaverseink.com>
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-122-3/+7
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵Diva Canto2016-06-111-2/+0
| | | | problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
* Fix a line deletion that should not have been deletedMelanie Thielker2016-05-231-0/+1
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* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-05-231-0/+1
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| * Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto2016-05-161-0/+1
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* | Fixed discrepancy between code and ini symbols.Jeff Kelley2016-05-231-1/+1
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* | Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
|/ | | | New offsets of course still use the correct math.
* Apply user specified default perms across the board, to items uploaded as ↵Melanie Thielker2016-04-293-28/+14
| | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-292-5/+5
| | | | Make inventory items reflect coorect permissions immediately unstead of after relog
* Prevent "Object->Take" from working on attachments.Melanie Thielker2016-04-291-2/+2
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* Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker2016-03-161-2/+3
| | | | | | Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.
* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-262-3/+44
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-011-1/+4
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-232-25/+54
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
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* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
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* a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov2015-12-191-7/+3
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* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
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* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
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* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
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* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-161-3/+1
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
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* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
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* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
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* remove replaced codeUbitUmarov2015-12-151-36/+0
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* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
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* rename a parameterUbitUmarov2015-12-141-2/+2
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* bug fixUbitUmarov2015-12-141-2/+2
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* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-141-44/+3
| | | | it not every time they are needed