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* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-06-041-2/+2
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| * minor: comment out region interface registration log msg I accidentally left ↵Justin Clark-Casey (justincc)2010-06-041-2/+2
| | | | | | | | | | | | in last week also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
| * One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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| * Lock the object queue when dequeueingMelanie2010-06-011-78/+81
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| * Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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| * Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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| * Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
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| * Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
| * Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | | | | | combined bounding boxes and offsets
| * Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | for each prim coming into view.
| * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* | One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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* | Lock the object queue when dequeueingMelanie Thielker2010-06-011-78/+81
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* | Fix prim returns I broke earlierMelanie Thielker2010-06-012-5/+8
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* | Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | for each prim coming into view.
* | Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
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* | Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
* | Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-2/+19
| | | | | | | | combined bounding boxes and offsets
* | Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* | Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw2010-05-294-14/+61
| | | | | | | | prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-284-14/+38
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| * get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-0/+2
| | | | | | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
| * Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
| | | | | | | | | | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
| * Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
| * Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
| * remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | | | | | code calls SceneViewer.QueuePartForUpdate() directly
| * Prevent a null refMelanie Thielker2010-05-271-0/+3
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* | Prevent a null refMelanie Thielker2010-05-271-0/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-241-1/+1
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| * Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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| * Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* | Add the SitGround flag back inMelanie2010-05-231-1/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-231-1/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-219-321/+349
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| | * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work
| * | | | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
| * | | * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | |/ | |/| | | | | | | update priority policy
| * | * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-215-267/+173
| |/ | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
| * minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | | | | | isn't, really
| * add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | | | | | scene with that uuid fails
| * extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
| * Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-211-7/+14
| | | | | | | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
| * add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-212-4/+7
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| * Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | | | | | some older content