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| * Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-7/+49
| * Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
| * fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
| * fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
| * Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
| * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* | varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2013-11-302-4/+61
* | varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2013-11-282-1/+15
* | varregion: many replacements of in-place arithmetic with calls toRobert Adams2013-11-281-2/+2
* | Merge branch 'master' into varregionRobert Adams2013-11-152-3/+3
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| * refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-152-3/+3
* | Merge branch 'master' into varregionRobert Adams2013-11-132-2/+73
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| * Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-132-2/+73
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-085-39/+51
* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-042-9/+9
* | varregion: send the proper terrain patch layer code for large terrain.Robert Adams2013-11-031-23/+21
* | varregion: push TerrainData implementation up and down the database storage s...Robert Adams2013-11-014-8/+41
* | varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-312-28/+27
* | Merge branch 'master' into varregionRobert Adams2013-10-282-8/+4
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| * After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* | Merge branch 'master' into varregionRobert Adams2013-10-164-72/+163
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| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-153-72/+158
| * Made terrain uploads thread-safeOren Hurvitz2013-10-151-0/+5
* | varregion: move the compressed heighmap compression factor fromRobert Adams2013-10-162-19/+7
* | Merge branch 'master' into varregionRobert Adams2013-10-071-1/+1
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| * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* | varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-075-148/+90
* | varregion: remove scattered use of Constants.RegionSize by having routines re...Robert Adams2013-10-071-2/+2
* | varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...Robert Adams2013-10-071-0/+958
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-284-115/+219
* | Remove time based terrain storage in SQLite so revision number can be usedRobert Adams2013-09-281-0/+21
* | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-284-18/+18
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* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-274-12/+12
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-274-29/+17
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-0/+3
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-222-0/+21
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-191-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-192-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1