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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+1
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-7
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+49
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Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
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+15
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fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
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+28
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+7
*
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varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Robert Adams
2013-11-30
2
-4
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+61
*
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varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
2013-11-28
2
-1
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+15
*
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varregion: many replacements of in-place arithmetic with calls to
Robert Adams
2013-11-28
1
-2
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+2
*
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Merge branch 'master' into varregion
Robert Adams
2013-11-15
2
-3
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+3
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
2
-3
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+3
*
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Merge branch 'master' into varregion
Robert Adams
2013-11-13
2
-2
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+73
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Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2013-11-13
2
-2
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+73
*
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varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
2013-11-08
5
-39
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+51
*
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varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
2
-9
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+9
*
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varregion: send the proper terrain patch layer code for large terrain.
Robert Adams
2013-11-03
1
-23
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+21
*
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varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
2013-11-01
4
-8
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+41
*
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varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
2013-10-31
2
-28
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+27
*
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Merge branch 'master' into varregion
Robert Adams
2013-10-28
2
-8
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+4
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After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2013-10-17
2
-8
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+4
*
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Merge branch 'master' into varregion
Robert Adams
2013-10-16
4
-72
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+163
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Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
3
-72
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+158
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Made terrain uploads thread-safe
Oren Hurvitz
2013-10-15
1
-0
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+5
*
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varregion: move the compressed heighmap compression factor from
Robert Adams
2013-10-16
2
-19
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+7
*
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Merge branch 'master' into varregion
Robert Adams
2013-10-07
1
-1
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+1
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
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+1
*
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varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
2013-10-07
5
-148
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+90
*
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varregion: remove scattered use of Constants.RegionSize by having routines re...
Robert Adams
2013-10-07
1
-2
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+2
*
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varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...
Robert Adams
2013-10-07
1
-0
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+958
*
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varregion: serious rework of TerrainChannel:
Robert Adams
2013-09-28
4
-115
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+219
*
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Remove time based terrain storage in SQLite so revision number can be used
Robert Adams
2013-09-28
1
-0
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+21
*
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VarRegion: change RegionInfo storage of region coordinates from region
Robert Adams
2013-09-28
4
-18
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+18
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*
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
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+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
-12
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+12
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
-29
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+17
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
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+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-0
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+3
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
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+21
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
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+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
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+3
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
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+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
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+1
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
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+1
*
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
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+5
*
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
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+0
*
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
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+88
*
minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
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