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* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+2
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-17/+48
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
* | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+3
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-292-2/+2
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-292-79/+24
* fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
* Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
* transposing preload sound onto sound moduleSignpostMarv2012-10-292-31/+10
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-0/+2
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
* | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
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* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
* Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-261-2/+1
* adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-261-0/+25
* Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-261-1/+1
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-261-11/+13
* minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-251-1/+1
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| * Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
* | In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2012-10-252-6/+25
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* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-0/+12
* When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)2012-10-251-1/+4
* Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2012-10-242-1/+36
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)2012-10-231-2/+4
* minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...Justin Clark-Casey (justincc)2012-10-201-2/+2
* normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-182-37/+18
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| * Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0