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| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| | * | | Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| * | | | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* | | | Merge branch 'avination' into careminsterMelanie2012-10-301-1/+1
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| * | | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
* | | | Put back the collision sound shim into SOPMelanie2012-10-301-0/+29
* | | | Merge branch 'master' into careminsterMelanie2012-10-304-158/+95
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| * | | documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| * | | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+3
| * | | shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-292-2/+2
| * | | moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-292-79/+24
| * | | fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * | | Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * | | deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
| * | | removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * | | adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
| * | | transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
| * | | transposing preload sound onto sound moduleSignpostMarv2012-10-292-31/+10
| * | | transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
| * | | documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * | | formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * | | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
| * | | making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-0/+2
| * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * | | | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* | | | | Merge branch 'avination' into careminsterMelanie2012-10-281-3/+17
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| * | | | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
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| | * | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | | | | Merge branch 'master' into careminsterMelanie2012-10-281-1/+4
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| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
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* | | | Merge branch 'master' into careminsterMelanie2012-10-262-4/+6
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| * | | Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
| * | | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* | | | Merge branch 'master' into careminsterMelanie2012-10-267-30/+132
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| * | | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-261-2/+1
| * | | adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-261-0/+25
| * | | Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-261-1/+1
| * | | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-261-11/+13
| * | | minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
| * | | Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-251-1/+1
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| | * | | Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
| * | | | In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2012-10-252-6/+25
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