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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-26/+10
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-26/+10
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-197-19/+19
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-195-203/+147
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-176-165/+211
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-17/+0
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-11/+12
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-155-92/+40
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| * add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-124-36/+27
| | | | | | | | AttachmentsModule
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-121-0/+1
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| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-124-58/+14
| | | | | | | | | | | | AttachmentsModule
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-152-16/+17
| |/ |/| | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-123-43/+22
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| * refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-123-43/+22
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* | * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-0/+1
|/ | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-9/+4
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-107-28/+293
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| * Formatting cleanup. Add copyright notices.Jeff Ames2010-03-106-20/+47
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| * Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-9/+19
| | | | | | | | to use that stored value.
| * - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-1/+229
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
|/ | | | debug line, and commented the debug line out since it can quickly become noisy
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-063-1/+21
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| * Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-063-1/+21
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* | - supporting llTextBoxunknown2010-03-061-0/+5
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-067-258/+114
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-054-233/+95
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| | * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-064-61/+23
| | | | | | | | | | | | need to rationalize method names later
| | * refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-44/+0
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| | * refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-052-29/+13
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| | * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-054-99/+59
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| * | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-051-4/+1
| | | | | | | | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
| * | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| |/ | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
| * move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-042-16/+15
| | | | | | | | modules can use it
* | - implementing server 1.38 functionsunknown2010-03-061-0/+5
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-032-4/+4
| | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
* minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-03-031-7/+7
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* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-032-45/+43
| | | | no functional changes
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-031-37/+16
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| * * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman2010-03-031-1/+6
| | | | | | | | an explanation of what it does
| * Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-3/+3
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-032-1/+4
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| * | * Fixed bad start position clamping in MakeRootAgent()John Hurliman2010-03-031-33/+7
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* | | Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-034-32/+130
| |/ |/| | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* | Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-03-031-0/+3
| | | | | | | | Previously, only detach was firing!
* | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-03-031-1/+1
|/ | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
* Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-022-16/+17
| | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
* Change friends to handle offers as it was originally designed. This mayMelanie2010-03-011-13/+0
| | | | need to be changed in SQLite & MSSQL as well
* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-284-3/+37
| | | | this needs more testing, but everything is there.
* * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-231-1/+1
| | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening