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* sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
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* sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov2012-05-151-48/+118
| | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
* Port the mel/dahlia fixMelanie2012-05-151-0/+3
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* don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
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* Fix an omissionMelanie2012-05-151-1/+1
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* Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-143-512/+178
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* Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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* Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov2012-05-121-2/+7
| | | | lower than desired, for better display coerence.
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-122-2/+26
| | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-071-0/+27
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* SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | change here also)
* Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
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* Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie2012-05-041-2/+2
| | | | Unit's reverted patch
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
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* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
* *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-042-8/+28
| | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | changed crossing code to restore sitting avas in case of group cross fail
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-4/+12
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* Merge branch 'ubitwork' into avinationMelanie2012-05-021-2/+14
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| * llGetGeometricCenter...UbitUmarov2012-04-291-2/+14
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* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-022-0/+4
| | | | | | | | work right, finally.
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-282-3/+70
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* testUbitUmarov2012-04-271-3/+0
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* testUbitUmarov2012-04-271-12/+9
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* testUbitUmarov2012-04-271-1/+1
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* itestUbitUmarov2012-04-271-2/+3
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* itestUbitUmarov2012-04-271-2/+5
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* testUbitUmarov2012-04-271-2/+2
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* testing....UbitUmarov2012-04-271-15/+24
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* testingUbitUmarov2012-04-271-1/+1
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* TESTINGUbitUmarov2012-04-271-4/+4
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* TEST more changesUbitUmarov2012-04-271-1/+2
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* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
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* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov2012-04-271-0/+22
| | | | Stopped) to scenepresence.cs
* Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-261-1/+1
| | | | more lobe ?
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
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* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
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* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
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* "save the catgirls"UbitUmarov2012-04-242-18/+13
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* display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov2012-04-241-0/+5
| | | | but for testing/debug
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
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* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
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* *testing* changed stats time reports to be per reported frame and not ↵UbitUmarov2012-04-241-11/+64
| | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
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