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| | * In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced.
| | * First commit where physics work as region module.Diva Canto2015-08-312-5/+9
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3010-10/+10
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| | * Renamed the namespaces tooDiva Canto2015-08-3011-22/+22
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| | * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-301-2/+1
| | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* | | add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2015-09-082-2/+10
|/ / | | | | | | the time for nowwq
* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
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* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
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* | still a missing stat IDUbitUmarov2015-09-061-9/+12
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* | let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov2015-09-061-50/+91
| | | | | | | | array indexes all over the place
* | a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov2015-09-041-79/+91
| | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc
* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
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* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2015-09-042-106/+122
| | | | | | | | rearrange on stat code ( MOSES special ones still out )
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-53/+7
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-0225-2943/+338
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* | bad merge?UbitUmarov2015-09-0154-2219/+10149
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| | | | | | | | position. Also reset camera to position on makeroot
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
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| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
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| * take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-272-6/+46
| | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
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| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
| * try to implement core load oar optionsUbitUmarov2015-08-243-18/+77
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| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-1/+1
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| * Warp3D map now seems to workUbitUmarov2015-08-221-0/+2
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| * update MapSearchModuleUbitUmarov2015-08-221-0/+5
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| * remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| | | | | | | | does not compress well on island?
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
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| * funny bugUbitUmarov2015-08-191-1/+1
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| * find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-192-2/+14
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| * minor changeUbitUmarov2015-08-191-7/+11
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| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| | | | | | | | exactly as core)
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1912-488/+1333
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-295-32/+48
| | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+948
| | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| | * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-275-110/+284
| | | | | | | | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-225-349/+56
| | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
| |/ | | | | | | with the script thread.
| * change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
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| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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| * fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
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| * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
| | | | | | | | position ( does nothing diferent still )
| * return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-112-9/+3
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
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| * Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
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| * Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| | | | | | | | needs textures
| * remove duplicated linesUbitUmarov2014-11-081-3/+0
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