Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | In SceneGraph, use the property PhysicsScene instead of the variable ↵ | Diva Canto | 2015-09-04 | 1 | -3/+3 | |
| | | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced. | |||||
| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 2 | -5/+9 | |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 10 | -10/+10 | |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 11 | -22/+22 | |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 | |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | |||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 2 | -2/+10 | |
|/ / | | | | | | | the time for nowwq | |||||
* | | remove a forgotten cast to int | UbitUmarov | 2015-09-06 | 1 | -1/+1 | |
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* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 | |
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* | | still a missing stat ID | UbitUmarov | 2015-09-06 | 1 | -9/+12 | |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 1 | -50/+91 | |
| | | | | | | | | array indexes all over the place | |||||
* | | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 2015-09-04 | 1 | -79/+91 | |
| | | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc | |||||
* | | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 | |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 2 | -106/+122 | |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | |||||
* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 2 | -53/+7 | |
| | | | | | | | | scenepresence) | |||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 25 | -2943/+338 | |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 54 | -2219/+10149 | |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 | |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 | |
| | | | | | | | | position. Also reset camera to position on makeroot | |||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 | |
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| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 1 | -49/+16 | |
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| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 2 | -6/+46 | |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | |||||
| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -2/+2 | |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | |||||
| * | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -1/+5 | |
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| * | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -2/+2 | |
| | | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | |||||
| * | try to implement core load oar options | UbitUmarov | 2015-08-24 | 3 | -18/+77 | |
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| * | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 2015-08-24 | 1 | -1/+1 | |
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| * | Warp3D map now seems to work | UbitUmarov | 2015-08-22 | 1 | -0/+2 | |
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| * | update MapSearchModule | UbitUmarov | 2015-08-22 | 1 | -0/+5 | |
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| * | remove the noise part on the PinHeadIsland. why to want something that | UbitUmarov | 2015-08-21 | 1 | -1/+2 | |
| | | | | | | | | does not compress well on island? | |||||
| * | remove a 256m check | UbitUmarov | 2015-08-21 | 1 | -4/+13 | |
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| * | funny bug | UbitUmarov | 2015-08-19 | 1 | -1/+1 | |
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| * | find sending of initial terrain using PushTerrain as os core | UbitUmarov | 2015-08-19 | 2 | -2/+14 | |
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| * | minor change | UbitUmarov | 2015-08-19 | 1 | -7/+11 | |
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| * | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 2015-08-19 | 1 | -2/+4 | |
| | | | | | | | | exactly as core) | |||||
| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 12 | -488/+1333 | |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 5 | -32/+48 | |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | |||||
| | * | varregion: add varregion and TerrainData use in LLClientView. | Robert Adams | 2015-03-28 | 1 | -0/+948 | |
| | | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance. | |||||
| | * | varregion: refactor use of 'double heightmap[,]' into references to new ↵ | Robert Adams | 2015-03-27 | 5 | -110/+284 | |
| | | | | | | | | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers. | |||||
| | * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 5 | -349/+56 | |
| | | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. | |||||
| * | | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 2015-03-24 | 1 | -1/+6 | |
| |/ | | | | | | | with the script thread. | |||||
| * | change/fix rez position and rotation on llRezObject and llRezAtRoot | UbitUmarov | 2014-11-27 | 1 | -2/+49 | |
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| * | fix stopMoveToTarget in attachments case ( similar to core fix) | UbitUmarov | 2014-11-19 | 1 | -4/+15 | |
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| * | fix rez position being for root or center for a single object case | UbitUmarov | 2014-11-19 | 1 | -0/+22 | |
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| * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 2 | -3/+4 | |
| | | | | | | | | position ( does nothing diferent still ) | |||||
| * | return bbox and offsetHeight to RezObject | UbitUmarov | 2014-11-19 | 3 | -8/+9 | |
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| * | Remove the Invisible stuff and add more baked caching. Refactor selection of ↵ | Melanie Thielker | 2014-11-11 | 2 | -9/+3 | |
| | | | | | | | | textures to save to Bakes module. | |||||
| * | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -4/+9 | |
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| * | Add a new baked texure module methid to support baked texturing mesh avatars | Melanie Thielker | 2014-11-10 | 1 | -0/+1 | |
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| * | Call the bake module each time we see a new attachment to see if the attachment | Melanie Thielker | 2014-11-10 | 1 | -0/+4 | |
| | | | | | | | | needs textures | |||||
| * | remove duplicated lines | UbitUmarov | 2014-11-08 | 1 | -3/+0 | |
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