Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 2012-05-04 | 1 | -1/+13 | |
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* | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2012-05-04 | 2 | -28/+8 | |
| | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | |||||
* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 2 | -8/+28 | |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | |||||
* | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 2012-05-04 | 1 | -12/+54 | |
| | | | | changed crossing code to restore sitting avas in case of group cross fail | |||||
* | Stabilize sit position on region crossing | Melanie | 2012-05-03 | 1 | -1/+7 | |
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* | Clear permissions given to the object we stand up from | Melanie | 2012-05-03 | 1 | -1/+25 | |
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* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -4/+12 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-02 | 1 | -2/+14 | |
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| * | llGetGeometricCenter... | UbitUmarov | 2012-04-29 | 1 | -2/+14 | |
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* | | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2012-05-02 | 2 | -0/+4 | |
| | | | | | | | | work right, finally. | |||||
* | | Fix saving of attachment positions | Melanie | 2012-05-01 | 1 | -1/+1 | |
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* | remove repeated set of group rotation to physics | UbitUmarov | 2012-04-29 | 1 | -2/+3 | |
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* | SOG bug fix in group rotations updates | UbitUmarov | 2012-04-29 | 1 | -4/+6 | |
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* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 2 | -3/+70 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -3/+0 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -12/+9 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+3 | |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+5 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 | |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -15/+24 | |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -4/+4 | |
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* | TEST more changes | UbitUmarov | 2012-04-27 | 1 | -1/+2 | |
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* | TEST more options to avnLocalTeleport | UbitUmarov | 2012-04-27 | 1 | -4/+9 | |
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* | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 2012-04-27 | 1 | -0/+22 | |
| | | | | Stopped) to scenepresence.cs | |||||
* | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 2012-04-26 | 1 | -1/+1 | |
| | | | | more lobe ? | |||||
* | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 2012-04-25 | 1 | -5/+7 | |
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* | SOG bug fix in UI object changes | UbitUmarov | 2012-04-24 | 1 | -11/+20 | |
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* | fix animations if sited in ground also | UbitUmarov | 2012-04-24 | 1 | -1/+1 | |
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* | "save the catgirls" | UbitUmarov | 2012-04-24 | 2 | -18/+13 | |
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* | display heatbeat sleep time in stats. This may not be good for general use, ↵ | UbitUmarov | 2012-04-24 | 1 | -0/+5 | |
| | | | | but for testing/debug | |||||
* | fix Simulation time report | UbitUmarov | 2012-04-24 | 1 | -0/+7 | |
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* | some reduction on time resolution efects on spare time report | UbitUmarov | 2012-04-24 | 1 | -4/+8 | |
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* | *testing* changed stats time reports to be per reported frame and not ↵ | UbitUmarov | 2012-04-24 | 1 | -11/+64 | |
| | | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps | |||||
* | fix a bug i added fixing another.... | UbitUmarov | 2012-04-22 | 1 | -2/+5 | |
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* | changed seletion code. SOP now knows about parts selection. UI actions are ↵ | UbitUmarov | 2012-04-20 | 3 | -24/+104 | |
| | | | | sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects | |||||
* | changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵ | UbitUmarov | 2012-04-19 | 2 | -13/+40 | |
| | | | | forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. | |||||
* | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 2012-04-18 | 1 | -1/+11 | |
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* | Prevent objects rezzed in sim from being seen as attachments and becoming ↵ | Melanie | 2012-04-17 | 1 | -0/+6 | |
| | | | | uneditable or crashers. (Foxtail of death) | |||||
* | added suport funtions for ubitODE raycastFiltered | UbitUmarov | 2012-04-16 | 1 | -0/+13 | |
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* | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 2012-04-14 | 1 | -1/+3 | |
| | | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | |||||
* | Use presence absolute position to request raycast to camera. Used m_pos ↵ | UbitUmarov | 2012-04-13 | 1 | -3/+11 | |
| | | | | maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib). | |||||
* | don't do Animator.UpdateMovementAnimations() in scenepresence ↵ | UbitUmarov | 2012-04-13 | 1 | -2/+3 | |
| | | | | RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum() | |||||
* | make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵ | UbitUmarov | 2012-04-09 | 2 | -10/+49 | |
| | | | | center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine. | |||||
* | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵ | UbitUmarov | 2012-04-09 | 1 | -263/+147 | |
| | | | | sop.PhysActor, so made it return void. | |||||
* | Merge branch 'master' into careminster | Melanie | 2012-04-07 | 6 | -59/+218 | |
|\ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-04-06 | 4 | -97/+128 | |
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| | * | Rather than having a FromFolderID property on every single prim and only ↵ | Justin Clark-Casey (justincc) | 2012-04-07 | 2 | -6/+15 | |
| | | | | | | | | | | | | | | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage. | |||||
| | * | Store FromItemID for attachments once on SOG instead of on every SOP and ↵ | Justin Clark-Casey (justincc) | 2012-04-07 | 3 | -19/+13 | |
| | | | | | | | | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use. |