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* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-062-0/+48
| | | | | | | | | | llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-061-3/+4
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* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-061-13/+0
| | | | | | * Simplify since the land is never null
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-054-8/+4
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-052-15/+12
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-052-24/+20
| | | | object
* * Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey2009-03-052-2/+1
| | | | fields with the LLUtil function that prevents the max string size from being breached
* * remove now unused serialization codeJustin Clarke Casey2009-03-054-602/+5
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* Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke2009-03-051-4/+5
| | | | | | | | | | Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
* * More work on MiniRegionModule module.Adam Frisby2009-03-041-0/+1
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* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-5/+22
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* After another heroic and bloody battle, OpenSim Dino Expedition 1, killed ↵MW2009-03-021-18/+0
| | | | off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
* As part of a dinosaur hunting expedition, IScenePresenceBody.cs was ↵MW2009-03-021-37/+0
| | | | terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years).
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-261-11/+27
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Add check in SceneManager to stop opensim.exe crashing if no regions/scenes ↵MW2009-02-261-1/+8
| | | | were loaded.
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-2/+2
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* * Experimental softening of SOG waiting for update on link - changing from ↵lbsa712009-02-251-3/+3
| | | | abort to forced update.
* * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, ↵lbsa712009-02-251-1/+3
| | | | | | | I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed.
* A few updates necessary for load balancer.Mike Mazur2009-02-253-9/+18
| | | | | | | | | - handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
* Close-to-final tweaking with appearance. This time sending *everything*. ↵diva2009-02-242-36/+29
| | | | Addresses mantis #3223.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-231-0/+1
| | | | | | | | | This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!).
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-231-2/+2
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* * Commenting out threaded Scene update for the moment.Adam Frisby2009-02-231-2/+3
| | | | | * It works, but makes certain building tasks slow to update.
* * Fix for recent thread patch - IsAlive apparently is not as reliable as ↵Adam Frisby2009-02-231-1/+2
| | | | ThreadState.
* * Performance Changes:Adam Frisby2009-02-232-3/+17
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* Prevent avatar from walking along z-axisMike Mazur2009-02-231-1/+19
| | | | | | | | | Thanks mirceakitsune for a patch that prevents the avatar from trying to walk along the Z-axis in mouselook mode (or left-click the avatar and walk) while looking up or down. Fixes Mantis #946.
* A little bit more tweaking with appearance. Now passing both the wearables ↵diva2009-02-232-66/+75
| | | | | | | | and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will. Note: will make avies coming from older sims casper or grey. Upgrade! Related to mantis #3204.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-2219-89/+100
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Fixes an assumption whereby Scene assumes that each client is capable of ↵Adam Frisby2009-02-221-0/+8
| | | | producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
* Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2009-02-222-5/+9
| | | | being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-202-4/+13
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* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-203-17/+30
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Revert previous commitMelanie Thielker2009-02-201-6/+1
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* Committing interface and stubs for IM interceptionMelanie Thielker2009-02-201-1/+6
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* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-202-44/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-202-507/+506
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* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-201-10/+0
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-4/+4
| | | | it actually does
* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-191-4/+1
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* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-191-0/+3
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-192-7/+8
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Fix region crossing for unscripted prims, avoid costly SEHMelanie Thielker2009-02-191-1/+3
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* Make in-code provisions for the tests. Tests would fail because the Melanie Thielker2009-02-181-1/+14
| | | | | | | | required file system objects are not present in the test harness. This makes the main code ignore the failure, therefore the test succeeds. Not elegant and maybe a unit test guru has a better way. Marked as a TODO
* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-181-13/+46
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* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-183-0/+11
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* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-86/+96
| | | | calling from the outside are public
* Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva2009-02-182-2/+18
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* * minor: comment out a few more [de]serialization sog timing messagesJustin Clarke Casey2009-02-181-3/+3
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* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-181-0/+259
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-181-0/+4
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.