Commit message (Collapse) | Author | Age | Files | Lines | |
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* | inventory mess | UbitUmarov | 2015-09-11 | 1 | -22/+22 |
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* | remove diva's inventory cache since it seems to cause mantis 7720, broken ↵ | UbitUmarov | 2015-09-11 | 1 | -22/+22 |
| | | | | items UUID. Guess it doesn't cover all paths | ||||
* | fix lost sending of initial terrain to child agents | UbitUmarov | 2015-09-10 | 1 | -0/+2 |
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* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -43/+3 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 39 | -65/+43 |
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| * | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -1/+1 |
| | | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
| * | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 38 | -64/+42 |
| |\ | | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| | * | Clean up viewer-based access control specifications. | Diva Canto | 2015-09-06 | 1 | -3/+7 |
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| | * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 29 | -29/+0 |
| | | | | | | | | | | | | OpenSim.Framework. | ||||
| | * | In SceneGraph, use the property PhysicsScene instead of the variable ↵ | Diva Canto | 2015-09-04 | 1 | -3/+3 |
| | | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced. | ||||
| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 2 | -5/+9 |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 10 | -10/+10 |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 11 | -22/+22 |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | ||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 2 | -2/+10 |
|/ / | | | | | | | the time for nowwq | ||||
* | | remove a forgotten cast to int | UbitUmarov | 2015-09-06 | 1 | -1/+1 |
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* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 |
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* | | still a missing stat ID | UbitUmarov | 2015-09-06 | 1 | -9/+12 |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 1 | -50/+91 |
| | | | | | | | | array indexes all over the place | ||||
* | | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 2015-09-04 | 1 | -79/+91 |
| | | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc | ||||
* | | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 2 | -106/+122 |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | ||||
* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 2 | -53/+7 |
| | | | | | | | | scenepresence) | ||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 25 | -2943/+338 |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 54 | -2219/+10149 |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 |
| | | | | | | | | position. Also reset camera to position on makeroot | ||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 |
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| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 1 | -49/+16 |
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| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 2 | -6/+46 |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | ||||
| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -2/+2 |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | ||||
| * | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -1/+5 |
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| * | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -2/+2 |
| | | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | ||||
| * | try to implement core load oar options | UbitUmarov | 2015-08-24 | 3 | -18/+77 |
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| * | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 2015-08-24 | 1 | -1/+1 |
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| * | Warp3D map now seems to work | UbitUmarov | 2015-08-22 | 1 | -0/+2 |
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| * | update MapSearchModule | UbitUmarov | 2015-08-22 | 1 | -0/+5 |
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| * | remove the noise part on the PinHeadIsland. why to want something that | UbitUmarov | 2015-08-21 | 1 | -1/+2 |
| | | | | | | | | does not compress well on island? | ||||
| * | remove a 256m check | UbitUmarov | 2015-08-21 | 1 | -4/+13 |
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| * | funny bug | UbitUmarov | 2015-08-19 | 1 | -1/+1 |
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| * | find sending of initial terrain using PushTerrain as os core | UbitUmarov | 2015-08-19 | 2 | -2/+14 |
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| * | minor change | UbitUmarov | 2015-08-19 | 1 | -7/+11 |
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| * | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 2015-08-19 | 1 | -2/+4 |
| | | | | | | | | exactly as core) | ||||
| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 12 | -488/+1333 |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 5 | -32/+48 |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| | * | varregion: add varregion and TerrainData use in LLClientView. | Robert Adams | 2015-03-28 | 1 | -0/+948 |
| | | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance. | ||||
| | * | varregion: refactor use of 'double heightmap[,]' into references to new ↵ | Robert Adams | 2015-03-27 | 5 | -110/+284 |
| | | | | | | | | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers. | ||||
| | * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 5 | -349/+56 |
| | | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. |