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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
2012-03-23
1
-2
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+2
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*
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
2012-03-23
1
-0
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+6
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refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
2012-03-22
1
-11
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+8
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Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
2012-03-22
1
-5
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+5
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Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
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+17
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
2012-03-22
1
-17
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+0
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Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
2012-03-22
1
-0
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+17
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
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+6
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
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+79
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If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
-0
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+3
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
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+32
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
2
-2
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+5
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*
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
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+30
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Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
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+14
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remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+2
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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*
slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
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+1
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*
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
4
-168
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+191
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*
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
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+1
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*
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
2012-03-20
1
-11
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+5
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*
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
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+0
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*
Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
2012-03-19
1
-0
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+7
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*
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2012-03-17
2
-55
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+0
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Region access control! Region operators can now specify things like DisallowF...
Diva Canto
2012-03-17
1
-2
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+2
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Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
2
-18
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+53
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*
Aggregate script execution times by linksets rather than individual prims.
Justin Clark-Casey (justincc)
2012-03-16
1
-1
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+4
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*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
3
-39
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+10
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*
Adds a new script command 'modInvoke' to invoke registered functions
Mic Bowman
2012-03-15
1
-0
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+10
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*
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
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+1
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*
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
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+1
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*
Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
2012-03-09
1
-5
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+1
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*
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
1
-2
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+2
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*
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
2
-32
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+18
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*
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
1
-15
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+8
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*
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
-5
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+5
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*
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
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+29
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*
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
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+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-08
1
-4
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+1
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*
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
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+1
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*
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Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
2
-8
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+65
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/
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*
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
2012-03-07
1
-28
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+21
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*
Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
2012-03-07
1
-5
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+20
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*
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
-0
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+5
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*
Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
2012-03-06
1
-1
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+1
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*
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2012-03-06
2
-0
/
+8
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*
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
2012-03-02
1
-3
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+1
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*
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
2012-03-02
1
-4
/
+1
*
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When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
2012-03-27
1
-1
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+1
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/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-02
1
-2
/
+1
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\
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*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2012-03-02
1
-2
/
+1
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