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* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-4/+15
| | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* Merge branch 'ubitwork' into avinationMelanie2012-09-241-1/+1
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| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-241-1/+1
| | | | | | | | simply process it as if UUID.Zero had been given.
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
|/ | | | We can't put it back so we don't need to know.
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
| | | | a viewer from being logged out after an otherwise successful teleport.
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
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* Add the option to have variable costing for uploadsMelanie2012-09-111-2/+2
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* One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
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* remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
| | | | since this is already on own thread and its at the end of it.
* Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
| | | | block the heartbeat thread if the sim being contacted is unresponsive
* Merge branch 'ubitwork' into avinationMelanie2012-09-041-1/+2
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| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
| | | | | | | | flight. FS 4.2.2 does not.
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-042-3/+3
| | | | | | | | it's own sub-method
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
|/ | | | not yet initialized
* Merge branch 'avination' into ubitworkUbitUmarov2012-08-311-5/+55
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-5/+55
| | | | | | | | | | | | movement lag.
* | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
| |/ |/| | | | | newgroup information avaiable.
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
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| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-295-134/+424
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| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
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* | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| |/ |/| | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
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* | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | crossing retries and not still another thread, etc...
* | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
|/ | | | threads overlaps, some null objects exceptions, region crossing...
* fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | DataFormat enum, using values from the KFM constants
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
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* Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | sim killer.
* Fix group return stuffMelanie2012-08-211-1/+1
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* Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
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* Add Camera Offsets to serializationMelanie2012-08-211-0/+14
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* Make the console output from the reigon console hookableMelanie2012-08-181-0/+4
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* Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-162-24/+0
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* Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2012-08-162-8/+8
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* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
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* Add a skeleton for a name value storage associated with regionsMelanie2012-08-153-0/+16
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* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-141-0/+39
| | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
* Merge branch 'careminster' into avinationMelanie2012-08-143-4/+11
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
| * Merge branch 'master' into careminsterMelanie2012-08-142-2/+2
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-2/+2
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| * | Merge branch 'master' into careminsterMelanie2012-08-042-2/+9
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| | * Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | | | | | | | | | functional change.
| | * Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)2012-08-031-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
* | | Merge branch 'ubitwork' into avinationMelanie2012-08-031-0/+7
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| * | | on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov2012-08-031-0/+7
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* | | | Merge branch 'careminster' into avinationMelanie2012-08-033-2/+13
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| * | | Merge branch 'master' into careminsterMelanie2012-08-033-2/+13
| |\ \ \ | | | |/ | | |/| | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | * | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-032-2/+2
| | | | | | | | | | | | | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
| | * | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)2012-08-031-3/+4
| | | | | | | | | | | | | | | | is already its default value as it's a struct.
| | * | ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv2012-08-031-1/+1
| | | | | | | | | | | | | | | | scheduling terse updates will not (and does not) update shape information in the viewer