Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -31/+25 |
| | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | ||||
* | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+58 |
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* | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+7 |
| | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | ||||
* | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 2012-11-20 | 1 | -8/+7 |
| | | | | code is there | ||||
* | Fix movetotarget on mega regions. | Iain Oliver | 2012-11-20 | 1 | -3/+21 |
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* | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 1 | -0/+33 |
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* | Completely remove the IRegionModule interface | Melanie | 2012-11-12 | 1 | -55/+0 |
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* | Stop closing old style modules | Melanie | 2012-11-12 | 1 | -9/+0 |
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* | Remove the old style module loader and all references to it | Melanie | 2012-11-12 | 4 | -350/+12 |
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* | document & 80-character width terminal formatting | SignpostMarv | 2012-11-11 | 1 | -36/+78 |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 2012-11-11 | 1 | -0/+33 |
| | | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | One more module converted: CloudModule. | Diva Canto | 2012-11-10 | 1 | -1/+1 |
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* | 80 character-width terminal formatting of IDialogModule interface, removing ↵ | SignpostMarv | 2012-11-10 | 1 | -23/+28 |
| | | | | superfluous whitespace & line-endings. | ||||
* | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 2012-11-10 | 1 | -33/+73 |
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* | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2012-11-10 | 2 | -35/+70 |
| | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | ||||
* | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 2012-11-09 | 1 | -1/+1 |
| | | | | added both the WindModule and the SunModule to the Plugin manifest. | ||||
* | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 2012-11-09 | 1 | -1/+1 |
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* | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 2012-11-09 | 1 | -0/+2 |
| | | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | ||||
* | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 1 | -0/+2 |
| | | | | script engines to use them. | ||||
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
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* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 2012-10-31 | 1 | -1/+1 |
| | | | | No change to existing functions. | ||||
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 2 | -17/+48 |
| | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 1 | -5/+9 |
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| * | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
| | | | | | | | | actually are any targets. | ||||
* | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
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* | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 |
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* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+3 |
| | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | ||||
* | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 2 | -2/+2 |
| | | | | specifies a UUID rather than a string | ||||
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 2 | -79/+24 |
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* | fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵ | SignpostMarv | 2012-10-29 | 1 | -9/+8 |
| | | | | from the root prim rather than the source prim | ||||
* | Factoring out a superfluous local variable & repeated assignment in ↵ | SignpostMarv | 2012-10-29 | 1 | -10/+8 |
| | | | | SceneObjectPart.SendSound as linksets are only meant to have a single owner | ||||
* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -4/+5 |
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* | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 2012-10-29 | 1 | -8/+0 |
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* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -2/+2 |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+11 |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 2 | -31/+10 |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+6 |
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* | documenting ISoundModule methods & fields | SignpostMarv | 2012-10-29 | 1 | -0/+28 |
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* | formatting ISoundModule prior to documentation | SignpostMarv | 2012-10-29 | 1 | -2/+4 |
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* | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 2012-10-29 | 1 | -34/+34 |
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* | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
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* | Changing the logic order in the TaskInventory iterator of ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
| | | | | ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. | ||||
* | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 2012-10-29 | 1 | -4/+1 |
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* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
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* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+2 |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | ||||
* | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+3 |
| | | | | | | This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+5 |
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| * | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -2/+5 |
| | | | | | | | | it's being iterated | ||||
* | | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -1/+2 |
|/ | | | | For debugging purposes. | ||||
* | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2012-10-26 | 1 | -2/+4 |
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