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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
Adjust object update priorities such that root prims are sent to the viewer b...
Justin Clark-Casey (justincc)
2010-06-08
1
-6
/
+44
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Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
2010-06-08
3
-10
/
+45
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Add a call to SOG.ResumeScripts() after region crossing / teleport
Melanie Thielker
2010-06-07
1
-0
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+2
*
* Bug fix in TP home: typo in unpacking of GridUserInfo.
Diva Canto
2010-06-05
1
-0
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+2
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add ability for load iar/save iar to take in arbitrary options
Justin Clark-Casey (justincc)
2010-06-04
1
-0
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+29
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minor: comment out region interface registration log msg I accidentally left ...
Justin Clark-Casey (justincc)
2010-06-04
1
-2
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+2
*
One should not lock null objects.
Melanie Thielker
2010-06-01
1
-5
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+8
*
Lock the object queue when dequeueing
Melanie
2010-06-01
1
-78
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+81
*
Fix prim returns I broke earlier
Melanie Thielker
2010-06-01
1
-1
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+1
*
Fix prim returns I broke earlier
Melanie Thielker
2010-06-01
1
-4
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+7
*
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
2010-06-01
3
-69
/
+89
*
Add a method to get the bounding box and root prim offsets within it for
Melanie Thielker
2010-06-01
1
-0
/
+44
*
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
2010-06-01
1
-3
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+20
*
Change the handling of CreateSelected. Only send it on real creation, not
Melanie Thielker
2010-06-01
1
-1
/
+2
*
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
2010-05-31
3
-3
/
+10
*
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...
Justin Clark-Casey (justincc)
2010-05-28
1
-0
/
+2
*
Add ability to load IARs directly from URIs
Justin Clark-Casey (justincc)
2010-05-28
1
-1
/
+25
*
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
Justin Clark-Casey (justincc)
2010-05-28
1
-2
/
+6
*
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...
Justin Clark-Casey (justincc)
2010-05-28
1
-2
/
+5
*
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...
Justin Clark-Casey (justincc)
2010-05-28
1
-9
/
+0
*
Prevent a null ref
Melanie Thielker
2010-05-27
1
-0
/
+3
*
Change the way alpha is interpreted on prim text. Manris #4723
Melanie
2010-05-24
1
-1
/
+1
*
Remove an unneeded conditional
Melanie
2010-05-23
1
-2
/
+1
*
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
Justin Clark-Casey (justincc)
2010-05-21
1
-3
/
+2
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-05-21
2
-69
/
+68
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*
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-05-21
2
-17
/
+32
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*
Added a sanity check before using m_config in the Scene constructor
John Hurliman
2010-05-21
1
-16
/
+19
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*
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-05-21
5
-267
/
+173
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rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
2010-05-21
1
-53
/
+49
*
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Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
2010-05-21
1
-0
/
+57
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*
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* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
2010-05-21
1
-1
/
+13
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*
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* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
2010-05-21
5
-267
/
+173
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/
*
minor: remove LongRunning test designator from TestAddSceneObject() since it ...
Justin Clark-Casey (justincc)
2010-05-21
1
-1
/
+1
*
add test to make sure that adding an object where one already exists in the s...
Justin Clark-Casey (justincc)
2010-05-21
1
-0
/
+34
*
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
Justin Clark-Casey (justincc)
2010-05-21
1
-3
/
+13
*
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2010-05-21
1
-7
/
+14
*
add prim item and test asset save in save oar unit test
Justin Clark-Casey (justincc)
2010-05-21
2
-4
/
+7
*
Change the way the object perms are propagated to attempt to salvage
Melanie
2010-05-21
1
-21
/
+23
*
Merging slimupdates2
unknown
2010-05-20
4
-88
/
+94
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*
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
2010-05-15
1
-61
/
+53
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*
Implements three new OSSL functions for parcel management: osParcelJoin joins...
OpenSim Master
2010-05-13
1
-0
/
+3
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*
* Initial commit of the slimupdates2 rewrite. This pass maintains the origina...
unknown
2010-05-12
2
-27
/
+38
*
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Fixes mantis #4622.
Diva Canto
2010-05-16
1
-23
/
+14
*
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Finalized the client's TCP IP address verification process for HG1.5.
Diva Canto
2010-05-15
3
-24
/
+77
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/
*
* Fixed spamming the assets table with map tiles. The tile image ID is now st...
Diva Canto
2010-05-09
2
-3
/
+5
*
GridUserService in place. Replaces the contrived concept of storing user's ho...
Diva Canto
2010-05-07
1
-5
/
+16
*
* Fixes Library bugs in grid mode. Partly a missing check and partly a missin...
Diva Canto
2010-05-05
2
-3
/
+18
*
Remove the m_Viewer variable and make the property a shortcut to the
Melanie Thielker
2010-05-05
2
-7
/
+1
*
Stab a test fail
Melanie
2010-05-05
1
-1
/
+3
*
Plumb Viewer version into ScenePresence for initial login. It's still not
Melanie Thielker
2010-05-05
2
-0
/
+2
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