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* Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ↵Justin Clark-Casey (justincc)2012-12-071-1/+3
| | | | | | | | | | aim of avoiding OpenSimulator problems due to script thread aborts. When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long. However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state. One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it. This is probably the same problem as encountered originally in commit 12cebb12 This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
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* XmlRpcGridRouterBlueWall2012-12-031-0/+1
| | | | | | | | | Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵Justin Clark-Casey (justincc)2012-11-243-106/+83
| | | | | | functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵Justin Clark-Casey (justincc)2012-11-241-7/+12
| | | | BasicInventoryAccessModule() and re-enable in test suite.
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-2417-17/+17
| | | | automatically turns off any logging enabled between tests
* minor: Make note in log if scene was restarted due to an unrecoverable ↵Justin Clark-Casey (justincc)2012-11-231-1/+6
| | | | physics error
* Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-232-31/+25
| | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
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* Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
| | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
* Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)2012-11-201-8/+7
| | | | code is there
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
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* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
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* Completely remove the IRegionModule interfaceMelanie2012-11-121-55/+0
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* Stop closing old style modulesMelanie2012-11-121-9/+0
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* Remove the old style module loader and all references to itMelanie2012-11-124-350/+12
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* document & 80-character width terminal formattingSignpostMarv2012-11-111-36/+78
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* moving windlight-sources to correct namespace-named folder (world); add ↵PixelTomsen2012-11-111-0/+33
| | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module converted: CloudModule.Diva Canto2012-11-101-1/+1
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* 80 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv2012-11-101-23/+28
| | | | superfluous whitespace & line-endings.
* Documenting parameters of methods on the IDialogModule interfaceSignpostMarv2012-11-101-33/+73
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* Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2012-11-102-35/+70
| | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
* Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto2012-11-091-1/+1
| | | | added both the WindModule and the SunModule to the Plugin manifest.
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-1/+1
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* marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv2012-11-091-0/+2
| | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+2
| | | | script engines to use them.
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
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* Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵Dan Lake2012-10-311-1/+1
| | | | No change to existing functions.
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-17/+48
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| * Only create a new list to check if objects have reached targets if there ↵Justin Clark-Casey (justincc)2012-10-301-5/+9
| | | | | | | | actually are any targets.
* | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
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* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-0/+3
| | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-292-2/+2
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-292-79/+24
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* fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵SignpostMarv2012-10-291-9/+8
| | | | from the root prim rather than the source prim
* Factoring out a superfluous local variable & repeated assignment in ↵SignpostMarv2012-10-291-10/+8
| | | | SceneObjectPart.SendSound as linksets are only meant to have a single owner
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
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* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
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* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
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* transposing preload sound onto sound moduleSignpostMarv2012-10-292-31/+10
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
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* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
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* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
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* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
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* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
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* Changing the logic order in the TaskInventory iterator of ↵SignpostMarv2012-10-291-1/+1
| | | | ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
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