Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | let mouse steer work on crossings; some cleanup | UbitUmarov | 2016-08-28 | 3 | -13/+8 | |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 4 | -4/+38 | |
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* | reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵ | UbitUmarov | 2016-08-27 | 1 | -8/+14 | |
| | | | | on sits AToffset for some reason ATaxis got in there (needs testing) | |||||
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -4/+1 | |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -6/+46 | |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | experimental function. Results still too volatile to be usefull | UbitUmarov | 2016-08-27 | 1 | -0/+19 | |
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* | send selected objects Proprieties udp part outside update queues and as a ↵ | UbitUmarov | 2016-08-25 | 1 | -11/+3 | |
| | | | | physics single caps message per selection request | |||||
* | first step changing Object Select code | UbitUmarov | 2016-08-25 | 1 | -18/+33 | |
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* | fix missing PhysicsProprieties sending on Object select. This is a ↵ | UbitUmarov | 2016-08-25 | 1 | -24/+1 | |
| | | | | temporary Fix, entire Object select code needs to be changed | |||||
* | respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵ | UbitUmarov | 2016-08-24 | 1 | -0/+1 | |
| | | | | option (default one) | |||||
* | fix the conditions to do parcel objects autoreturn | UbitUmarov | 2016-08-24 | 1 | -7/+8 | |
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* | coment some debug messages | UbitUmarov | 2016-08-23 | 1 | -1/+1 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -4/+5 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 | |
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* | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 | |
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* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 3 | -7/+19 | |
| | | | | scene.PacketHandlers) where it belongs | |||||
* | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 1 | -21/+46 | |
| | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | |||||
* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 | |
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* | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 | |
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* | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 2 | -8/+3 | |
| | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | |||||
* | remove some dead code | UbitUmarov | 2016-08-17 | 1 | -240/+2 | |
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* | increase physics collisions report rate back to 20/s | UbitUmarov | 2016-08-17 | 1 | -1/+1 | |
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* | fix tests acording | UbitUmarov | 2016-08-16 | 1 | -2/+4 | |
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* | libOMV PrimFlags.JointLP2P does not exist. Its bit now means | UbitUmarov | 2016-08-16 | 1 | -2/+18 | |
| | | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags | |||||
* | fix misspelled message mantis: 7996 | UbitUmarov | 2016-08-16 | 1 | -1/+1 | |
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* | fix llVolumeDetect(FALSE) not working | UbitUmarov | 2016-08-16 | 1 | -53/+5 | |
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* | partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵ | UbitUmarov | 2016-08-12 | 3 | -30/+23 | |
| | | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990. | |||||
* | to do that don't use slideexpiration; add cap event ChatterBoxForceClose | UbitUmarov | 2016-08-11 | 1 | -5/+6 | |
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* | add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵ | UbitUmarov | 2016-08-09 | 3 | -11/+97 | |
| | | | | look that great so don't use it still. | |||||
* | add a simple prim area estimator | UbitUmarov | 2016-08-09 | 1 | -0/+23 | |
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* | fill data for llDetected funtions of collisions closer to the event. ↵ | UbitUmarov | 2016-08-05 | 2 | -27/+42 | |
| | | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters | |||||
* | fix parcel Avatar Sounds using group membership not active group | UbitUmarov | 2016-08-05 | 1 | -1/+1 | |
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* | use group provided by viewer on Object rez from inventory | UbitUmarov | 2016-08-05 | 1 | -3/+3 | |
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* | more changes relative to incorrect use of activegroupid | UbitUmarov | 2016-08-05 | 4 | -19/+21 | |
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* | revert a variable rename | UbitUmarov | 2016-08-04 | 1 | -6/+6 | |
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* | cancel sending group powers on crossings, they are no longer needed. | UbitUmarov | 2016-08-04 | 1 | -55/+21 | |
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* | make sure all new scenepresences have fresh groups information at creation ↵ | UbitUmarov | 2016-08-04 | 1 | -0/+2 | |
| | | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later | |||||
* | add GetActiveMembershipData() to groups modules, let core groups also have ↵ | UbitUmarov | 2016-08-04 | 1 | -0/+1 | |
| | | | | GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do. | |||||
* | add a weak safeguard | UbitUmarov | 2016-08-04 | 1 | -1/+9 | |
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* | fix a typo | UbitUmarov | 2016-08-04 | 2 | -2/+2 | |
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* | fix NULL references added in recente changes in standalone mode | UbitUmarov | 2016-07-30 | 1 | -2/+3 | |
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* | fix cAgent.CrossingFlags | UbitUmarov | 2016-07-30 | 1 | -1/+7 | |
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* | remove more code related to Mega regions | UbitUmarov | 2016-07-28 | 4 | -527/+34 | |
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* | remove references to RegionCombinerModule | UbitUmarov | 2016-07-28 | 3 | -96/+4 | |
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* | but buoyancy was missing | UbitUmarov | 2016-07-27 | 1 | -1/+1 | |
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* | actually that was redundante, already done at low level | UbitUmarov | 2016-07-27 | 1 | -11/+4 | |
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* | move refresh forces into applyphysics | UbitUmarov | 2016-07-27 | 1 | -13/+12 | |
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* | a few more changes relative to sits crossing | UbitUmarov | 2016-07-27 | 2 | -10/+25 | |
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* | clear SitTargetAvatar on a sop copy | UbitUmarov | 2016-07-27 | 1 | -1/+1 | |
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* | a few more changes on avatar crossing | UbitUmarov | 2016-07-27 | 1 | -9/+11 | |
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