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* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-284-7/+26
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-11/+3
| | | | physics single caps message per selection request
* first step changing Object Select codeUbitUmarov2016-08-251-18/+33
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* coment some debug messagesUbitUmarov2016-08-231-1/+1
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* locking issueUbitUmarov2016-08-221-4/+5
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* locking issueUbitUmarov2016-08-221-18/+18
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-201-21/+46
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* remove some dead codeUbitUmarov2016-08-171-240/+2
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* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
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* fix tests acordingUbitUmarov2016-08-161-2/+4
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
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* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-123-30/+23
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov2016-08-111-5/+6
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* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-093-11/+97
| | | | look that great so don't use it still.
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-052-27/+42
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* use group provided by viewer on Object rez from inventoryUbitUmarov2016-08-051-3/+3
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-054-19/+21
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov2016-08-041-0/+1
| | | | GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-042-2/+2
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
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* remove references to RegionCombinerModuleUbitUmarov2016-07-283-96/+4
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* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
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* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
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