Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | dont send a full grp update on stopmovetotarget. just a rootpart terse | UbitUmarov | 2013-01-16 | 2 | -1/+3 |
| | |||||
* | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's | Melanie | 2013-01-15 | 1 | -1/+1 |
| | | | | search data | ||||
* | go back bypassing sog updates control (test) | UbitUmarov | 2013-01-11 | 1 | -12/+12 |
| | |||||
* | update the last information sent in terse updates where they are sent to all | UbitUmarov | 2013-01-11 | 1 | -10/+19 |
| | | | | clients and not only on Scheduled sends | ||||
* | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 2013-01-11 | 1 | -16/+3 |
| | | | | in SOG Update(). rootpart does more complet checks | ||||
* | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 2013-01-11 | 1 | -10/+18 |
| | | | | imediatly. If that's good for physics, needs to be good for this | ||||
* | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 2013-01-11 | 1 | -2/+6 |
| | | | | update and we are sending them imediatly | ||||
* | Revert "Prevent empty Anim Packs" | Melanie | 2013-01-09 | 1 | -12/+0 |
| | | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | ||||
* | Revert "Fix sequence id fr default anim" | Melanie | 2013-01-09 | 1 | -1/+1 |
| | | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | ||||
* | Fix sequence id fr default anim | Melanie | 2013-01-08 | 1 | -1/+1 |
| | |||||
* | Prevent empty Anim Packs | Melanie | 2013-01-08 | 1 | -0/+12 |
| | |||||
* | Remove now superfluous update of m_lastSize | Melanie | 2013-01-08 | 1 | -3/+0 |
| | |||||
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2013-01-08 | 2 | -2/+4 |
|\ | |||||
| * | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 2013-01-08 | 1 | -0/+2 |
| | | | | | | | | it | ||||
| * | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 2013-01-08 | 1 | -1/+9 |
| | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | ||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2013-01-08 | 1 | -45/+61 |
| |\ | |||||
| * | | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 2013-01-08 | 1 | -9/+1 |
| | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline. | ||||
| * | | Merge branch 'ubitwork' into avination | Melanie | 2013-01-07 | 1 | -3/+2 |
| |\ \ | |||||
| * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵ | teravus | 2012-12-29 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. | ||||
* | | | | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2013-01-08 | 2 | -2/+6 |
| |_|/ |/| | | | | | | | | crashes login on some viewers. | ||||
* | | | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 2013-01-08 | 1 | -4/+7 |
| | | | |||||
* | | | reduce sampling of camera raycasts to previus value | UbitUmarov | 2013-01-08 | 1 | -23/+26 |
| | | | |||||
* | | | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 1 | -49/+59 |
| |/ |/| | | | | | * prim edges due to camera lag | ||||
* | | in raycast for camera exclude self detection | UbitUmarov | 2013-01-07 | 1 | -3/+2 |
|/ | |||||
* | check land permitions on sit target for unscripted sits | UbitUmarov | 2013-01-03 | 1 | -0/+17 |
| | |||||
* | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 2013-01-03 | 1 | -7/+2 |
| | | | | ( by the odd use of Velocity) | ||||
* | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 2013-01-03 | 1 | -2/+22 |
| | |||||
* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -2/+4 |
| | |||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-12-22 | 1 | -47/+46 |
|\ | |||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -3/+3 |
| |\ | |||||
| * \ | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -4/+6 |
| |\ \ | |||||
| * | | | some clean up/fix | UbitUmarov | 2012-12-17 | 1 | -47/+46 |
| | | | | |||||
* | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 2012-12-21 | 2 | -12/+21 |
| | | | | | | | | | | | | | | | | Cached Bakes. | ||||
* | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵ | teravus | 2012-12-19 | 1 | -0/+20 |
| | | | | | | | | | | | | | | | | synchronize with Agni. | ||||
* | | | | Add the interfaces for the new Avination baked texture cache service | Melanie | 2012-12-19 | 1 | -0/+19 |
| |_|/ |/| | | |||||
* | | | Fix locking for good | Melanie | 2012-12-18 | 1 | -3/+3 |
| |/ |/| | |||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-17 | 1 | -174/+48 |
|\ \ | |/ | |||||
| * | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -174/+48 |
| | | |||||
* | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-12-17 | 1 | -3/+3 |
|\ \ | | | | | | | | | | | | | | | | | | | avination Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵ | teravus | 2012-12-15 | 1 | -4/+4 |
| |/ | | | | | | | root part to each of the child parts. | ||||
* | | Fix locking objects | Melanie | 2012-12-16 | 1 | -1/+3 |
|/ | |||||
* | right fix this time ?? | UbitUmarov | 2012-12-13 | 1 | -1/+1 |
| | |||||
* | fix the 'fix' | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | |||||
* | fix coment out code not in use | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | |||||
* | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2012-12-13 | 1 | -4/+36 |
| | | | | more messy) | ||||
* | add some default size setting and checks | UbitUmarov | 2012-12-07 | 1 | -1/+2 |
| | |||||
* | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
| | | | | since at least for now seems good enought | ||||
* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
| | |||||
* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
| | |||||
* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -4/+11 |
| | | | | avatar collider, just rounding the boxes, etc |