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* Merge branch 'master' into careminster-presence-refactorMelanie2010-10-031-2/+1
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| * I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
| | | | | | | | | | | | troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-031-2/+2
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| * Initial port of the Warp3D map tile rendererMelanie2010-10-031-2/+2
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| * Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-2/+2
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| * Revert "Forward-port 0.6 fix"Melanie2010-10-021-2/+2
| | | | | | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* | Enforce region agent limit as set in estate toolsMelanie2010-09-302-0/+13
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-301-2/+2
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| * Forward-port 0.6 fixMelanie2010-09-301-2/+2
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| * Fix an inventory fetch issueMelanie2010-09-301-0/+3
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* | Fix an inventory fetch issueMelanie2010-09-301-0/+3
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* | Fix a potential key collisionMelanie2010-09-301-1/+1
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* | Lock the iteration over the inventory items when saving script statesMelanie2010-09-281-0/+2
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* | Try to prevent threading issues in SP.SetAppearance by locking itMelanie2010-09-271-40/+45
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-271-47/+48
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| * Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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| * Fix build breakMelanie2010-09-271-37/+38
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| * if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
| * Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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* | Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-253-3/+10
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| * Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-252-3/+3
| | | | | | | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-251-10/+0
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| * | If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)2010-09-241-0/+7
| | | | | | | | | | | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
* | | if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-241-1/+8
| | | | | | | | | | | | | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* | | Merge branch 'careminster-presence-refactor' of ↵Melanie2010-09-211-1/+1
|\ \ \ | | | | | | | | | | | | ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
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| * | | Fix a merge artefact that broke script state persistence in XAttachmentsMelanie2010-09-191-1/+1
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-213-12/+41
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-212-2/+41
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| | * If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2010-09-212-2/+41
| | | | | | | | | | | | | | | | | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
| * | Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
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* | Remove the now unused partslockroot2010-09-171-1/+0
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-1712-1027/+653
|\ \ | |/ | | | | | | | | Integrate the next large patch. Don't use this version, it has a ghost avatar issue. Next push will fix it.
| * Fixed a regression in SOG.Copy()John Hurliman2010-09-161-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-163-1/+38
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| | * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
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| | * Removing debugroot2010-09-161-1/+0
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| | * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-164-1/+40
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| * | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-1612-943/+682
| |/ | | | | | | MapAndArray collection
* | Removing debugroot2010-09-161-1/+0
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* | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-164-1/+40
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* | Some small bug fixesroot2010-09-162-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-163-13/+10
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| * rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)2010-09-153-3/+3
| | | | | | | | code readability
| * Instead of locking SOG.Children when a group is being removed from the ↵Justin Clark-Casey (justincc)2010-09-151-15/+17
| | | | | | | | | | | | | | | | scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either
* | Don't fart when deserializing a prim with no ParentGroup set yetmeta72010-09-151-1/+5
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* | Merge branch 'careminster-presence-refactor' of ↵Melanie Thielker2010-09-145-33/+18
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | reorder some code to avoid merge issues in the futureMelanie2010-09-141-5/+5
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