Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2012-12-30 | 1 | -2/+2 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | ScenePresence passes the avatar rotation down to the physics engine. This ↵ | Robert Adams | 2012-12-28 | 1 | -0/+4 |
| | | | | | | | | will be a no-op for ODE but enables asymmetrical avatars for BulletSim. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-12-28 | 1 | -3/+8 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Add check to always push terse updates for presences that have new ↵ | Robert Adams | 2012-12-27 | 1 | -3/+8 |
| | | | | | | | | velocities of zero. | ||||
* | | Merge branch 'avination' into careminster | Melanie | 2012-12-21 | 1 | -0/+19 |
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| * | | Add the interfaces for the new Avination baked texture cache service | Melanie | 2012-12-19 | 1 | -0/+19 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-12-21 | 2 | -6/+15 |
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| * | | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵ | Robert Adams | 2012-12-18 | 2 | -6/+15 |
| | | | | | | | | | | | | Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. | ||||
* | | | Merge branch 'avination' into careminster | Melanie | 2012-12-18 | 2 | -184/+123 |
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| * | | Fix locking for good | Melanie | 2012-12-18 | 1 | -3/+3 |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-17 | 1 | -174/+48 |
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| | * | | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -174/+48 |
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| * | | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-12-17 | 1 | -3/+3 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avination Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| | * | | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵ | teravus | 2012-12-15 | 1 | -4/+4 |
| | |/ / | | | | | | | | | | | | | root part to each of the child parts. | ||||
| * | | | Fix locking objects | Melanie | 2012-12-16 | 1 | -1/+3 |
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| * | | right fix this time ?? | UbitUmarov | 2012-12-13 | 1 | -1/+1 |
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| * | | fix the 'fix' | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
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| * | | fix coment out code not in use | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
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| * | | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2012-12-13 | 1 | -4/+36 |
| | | | | | | | | | | | | more messy) | ||||
| * | | add some default size setting and checks | UbitUmarov | 2012-12-07 | 1 | -1/+2 |
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| * | | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
| | | | | | | | | | | | | since at least for now seems good enought | ||||
| * | | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
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| * | | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
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| * | | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -4/+11 |
| | | | | | | | | | | | | avatar collider, just rounding the boxes, etc | ||||
| * | | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -2/+13 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-12-18 | 1 | -5/+13 |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | | BulletSim: experimentally remove unit displacement from prim border crossing ↵ | Robert Adams | 2012-12-16 | 1 | -2/+13 |
| | | | | | | | | | | | | test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-12-16 | 5 | -41/+66 |
|\ \ \ | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | ||||
| * | | minor: If the physics module tells us that an object has gone out of bounds, ↵ | Justin Clark-Casey (justincc) | 2012-12-15 | 1 | -2/+5 |
| | | | | | | | | | | | | more helpfully log the name, id, position and region of that object. | ||||
| * | | minor: Add commented out log lines to ScenePresenceAnimator for future debug ↵ | Justin Clark-Casey (justincc) | 2012-12-14 | 1 | -1/+10 |
| | | | | | | | | | | | | use (such as logging anim pack contents sent to clients) | ||||
| * | | Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ↵ | Justin Clark-Casey (justincc) | 2012-12-14 | 2 | -2/+42 |
| | | | | | | | | | | | | | | | | | | | | | causing subsequent issues if physics was re-enabled. Added regression tests Addresses http://opensimulator.org/mantis/view.php?id=6365 | ||||
| * | | Simplify sit code a bit by determining correct animation in HandleSit ↵ | Dan Lake | 2012-12-13 | 1 | -30/+6 |
| | | | | | | | | | | | | instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence | ||||
| * | | Switched the order by which foreign inventory and foreign assets are brought ↵ | Diva Canto | 2012-12-09 | 1 | -6/+4 |
| | | | | | | | | | | | | in, to avoid race conditions on the client. | ||||
| * | | UserManagementModule: search the local cache for names too. | Diva Canto | 2012-12-09 | 1 | -1/+1 |
| | | | | | | | | | | | | Inventory transfers: don't do async on asset transfers or now. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-12-07 | 2 | -5/+14 |
|\ \ \ | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ↵ | Justin Clark-Casey (justincc) | 2012-12-07 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aim of avoiding OpenSimulator problems due to script thread aborts. When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long. However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state. One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it. This is probably the same problem as encountered originally in commit 12cebb12 This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts. | ||||
| * | | minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. | Justin Clark-Casey (justincc) | 2012-12-04 | 1 | -4/+11 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-12-04 | 1 | -0/+1 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | ||||
| * | | XmlRpcGridRouter | BlueWall | 2012-12-03 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-11-25 | 19 | -120/+107 |
|\ \ \ | |/ / | | / | |/ |/| | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | ||||
| * | Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 3 | -106/+83 |
| | | | | | | | | | | | | functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests | ||||
| * | Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 1 | -7/+12 |
| | | | | | | | | BasicInventoryAccessModule() and re-enable in test suite. | ||||
| * | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 17 | -17/+17 |
| | | | | | | | | automatically turns off any logging enabled between tests | ||||
| * | minor: Make note in log if scene was restarted due to an unrecoverable ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -1/+6 |
| | | | | | | | | physics error | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 3 | -19/+81 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| * | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -31/+25 |
| | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | ||||
| * | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+58 |
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* | | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 2012-11-23 | 1 | -4/+8 |
| | | | | | | | | where core has a simple list | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 1 | -0/+7 |
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| * | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+7 |
| | | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) |