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* A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
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* Zero velocity when drag-copyingMelanie2012-03-041-0/+2
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* Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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* Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-261-0/+12
| | | | periodically.
* Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-265-25/+38
| | | | other way because SOG doesn't technically exist in the DB
* Implement proper selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-264-9/+7
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* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | Buoyancy, Force and Torque
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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* Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
* | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-263-0/+330
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* Delay the sending of the initial werables update until the inventory andMelanie2012-02-251-2/+1
| | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
* Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
| | | | invisible attachments again but could help the appearance issues.
* Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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* Partially apply the core banlines fixMelanie2012-02-232-6/+9
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* Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
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* Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-231-0/+3
| | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
* Merge branch 'master' into careminsterMelanie2012-02-232-10/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)2012-02-221-8/+2
| | | | | | | | | | | | constructor and never subsequent set to null.
| * | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-232-2/+5
| |/ | | | | | | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
* | Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2012-02-221-2/+22
| | | | | | | | to match SL.
* | Merge branch 'master' into careminsterMelanie2012-02-211-0/+9
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| * Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
| | | | | | | | This is a valid check because the caller could supply an invalid uuid.
* | Merge branch 'master' into careminsterMelanie2012-02-211-16/+2
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| * Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-211-11/+1
| | | | | | | | | | This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
| * Revert "Fix:Cannot drag inventory from child prim into inventory ↵Justin Clark-Casey (justincc)2012-02-211-8/+4
| | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
* | Merge branch 'master' into careminsterMelanie2012-02-211-4/+8
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| * Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen2012-02-211-4/+8
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5569
* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
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* | Merge branch 'master' into careminsterMelanie2012-02-211-15/+14
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| * Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)2012-02-211-15/+14
| | | | | | | | that had come up after the NPC was created.
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-202-6/+3
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| * \ Merge branch 'master' into careminsterMelanie2012-02-202-6/+3
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| | * More improvements on agent position updates: if the target sims fail, ↵Diva Canto2012-02-201-5/+2
| | | | | | | | | | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail.
| | * Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
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* | | Make vehicles retain velocity when crossing between regions.Melanie2012-02-201-0/+4
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* | | Add an override to make SOG.Velocity work as expectedMelanie2012-02-201-0/+6
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-193-13/+21
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| * \ Merge branch 'master' into careminsterMelanie2012-02-193-13/+21
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-192-9/+9
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| | | * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
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| | * | A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2012-02-192-7/+15
| | | | | | | | | | | | | | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
* | | | Uncomment serializationMelanie2012-02-191-3/+3
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* | | | Merge branch 'ubitwork'Melanie2012-02-193-4/+300
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| * | | | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov2012-02-191-77/+117
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| * | | | Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov2012-02-193-4/+260
| | | | | | | | | | | | | | | | | | | | SceneObjectSerializar.cs until proper testing
* | | | | Merge branch 'ubitwork'Melanie2012-02-195-26/+636
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
| * | | | moved vehicle from SOG to SOPUbitUmarov2012-02-193-104/+79
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