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* Merge branch 'master' into careminster-presence-refactorMelanie2010-06-093-62/+55
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| * Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-083-62/+55
| | | | | | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-084-16/+89
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| * Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)2010-06-081-6/+44
| | | | | | | | | | | | | | | | | | before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
| * Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-083-10/+45
| | | | | | | | | | | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-072-0/+31
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| * Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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| * * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | | | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
| * add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-0/+29
| | | | | | | | not used for anything yet
* | Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-041-2/+2
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| * minor: comment out region interface registration log msg I accidentally left ↵Justin Clark-Casey (justincc)2010-06-041-2/+2
| | | | | | | | | | | | in last week also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
| * One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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| * Lock the object queue when dequeueingMelanie2010-06-011-78/+81
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| * Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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| * Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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| * Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
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| * Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
| * Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | | | | | combined bounding boxes and offsets
| * Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | for each prim coming into view.
| * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* | One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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* | Lock the object queue when dequeueingMelanie Thielker2010-06-011-78/+81
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* | Fix prim returns I broke earlierMelanie Thielker2010-06-012-5/+8
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* | Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | for each prim coming into view.
* | Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
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* | Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
* | Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-2/+19
| | | | | | | | combined bounding boxes and offsets
* | Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* | Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw2010-05-294-14/+61
| | | | | | | | prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-284-14/+38
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| * get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-0/+2
| | | | | | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
| * Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
| | | | | | | | | | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
| * Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
| * Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
| * remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | | | | | code calls SceneViewer.QueuePartForUpdate() directly
| * Prevent a null refMelanie Thielker2010-05-271-0/+3
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* | Prevent a null refMelanie Thielker2010-05-271-0/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-241-1/+1
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| * Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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| * Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* | Add the SitGround flag back inMelanie2010-05-231-1/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-231-1/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-219-321/+349
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| | * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work