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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-121-43/+49
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-53/+48
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| * | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
* | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
* | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
* | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
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* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
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* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* buggUbitUmarov2014-08-071-1/+1
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-051-1/+1
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-051-1/+3
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
* dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
* diference fixUbitUmarov2014-08-041-1/+4
* check...UbitUmarov2014-08-042-589/+581
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-043-592/+591
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-043-591/+592
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
* some mess cleanupUbitUmarov2014-08-031-40/+35
* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
* replace debug msgs by othersUbitUmarov2014-08-032-9/+9
* several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
* debug...UbitUmarov2014-08-031-25/+110
* ....UbitUmarov2014-08-031-3/+4
* test...UbitUmarov2014-08-031-2/+74
* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
* testing...UbitUmarov2014-08-021-20/+67
* testingUbitUmarov2014-08-021-2/+16
* god also read local chatUbitUmarov2014-08-021-1/+1
* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
* initial state changeUbitUmarov2014-08-021-2/+2
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
* remove a few moreUbitUmarov2014-08-021-6/+1
* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
* work on hide avatarsUbitUmarov2014-08-011-40/+238