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My fork of OpenSim for IG and DG, called SledjChisl.
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refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
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+62
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Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
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+25
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remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
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+5
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refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
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+6
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refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
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+32
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add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+36
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refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-29
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+32
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minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+4
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refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
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+9
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eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
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+0
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fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
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+6
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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
3
-132
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+133
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Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+69
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If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
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+8
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+20
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Fix some local id issues in physics glue
root
2011-07-15
2
-14
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+22
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fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
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+6
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When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
3
-4
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+10
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Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
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+8
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refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
2
-17
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+49
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
3
-9
/
+23
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refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+11
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refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+8
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-07-11
1
-1
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+1
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refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
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+19
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Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
2011-07-09
6
-7
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+7
*
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Guard another nullref
Melanie
2011-08-09
1
-1
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+1
*
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Add a timer to monitor the heartbeat. Restart it if it's been dead for
Melanie
2011-07-25
1
-2
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+16
*
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...
Melanie
2011-07-23
1
-1
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+0
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*
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
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+0
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*
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Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
root
2011-07-19
1
-0
/
+1
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*
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Tom
2011-07-19
1
-1
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+0
*
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Fix failure to find avatars due to trainling spaces being sent by viewers.
Melanie
2011-07-23
1
-0
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+3
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/
*
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Fix some local id issues in physics glue
root
2011-07-15
1
-1
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+1
*
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Fox some local id issues in physics glue
Melanie
2011-07-15
2
-3
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+6
*
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Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
2
-6
/
+3
*
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Add localid support to ch0de properly
Tom
2011-07-15
2
-3
/
+6
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-09
3
-2
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+13
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minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
2
-1
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+2
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*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
1
-1
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+9
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*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+4
*
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Remove another core SNAFU. AbsolutePosition is NOT equal to group position
Melanie
2011-07-06
1
-3
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+0
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
5
-29
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+205
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*
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
1
-0
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+40
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*
fix build break I just introduced
Justin Clark-Casey (justincc)
2011-07-01
1
-2
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+1
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*
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
4
-27
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+164
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-06-30
5
-11
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+25
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*
Don't follow inventory links of links.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+4
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