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| * refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
| * add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-162-1/+36
| * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
| * minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| * refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
| * eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| * fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| * Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
| * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
| * Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
| * If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+20
| * Fix some local id issues in physics glueroot2011-07-152-14/+22
| * fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-123-4/+10
| * Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-113-9/+23
| * refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
| * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
| * Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-096-7/+7
* | Guard another nullrefMelanie2011-08-091-1/+1
* | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-251-2/+16
* | Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...Melanie2011-07-231-1/+0
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| * | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| * | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"root2011-07-191-0/+1
| * | Tidy up a superfluous AddPrimShape override in PhysicsSceneTom2011-07-191-1/+0
* | | Fix failure to find avatars due to trainling spaces being sent by viewers.Melanie2011-07-231-0/+3
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* | Fix some local id issues in physics glueroot2011-07-151-1/+1
* | Fox some local id issues in physics glueMelanie2011-07-152-3/+6
* | Revert "Add localid support to ch0de properly"Melanie2011-07-152-6/+3
* | Add localid support to ch0de properlyTom2011-07-152-3/+6
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-093-2/+13
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| * minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-092-1/+2
| * refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-081-1/+9
| * minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+4
* | Remove another core SNAFU. AbsolutePosition is NOT equal to group positionMelanie2011-07-061-3/+0
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-055-29/+205
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| * Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-0/+40
| * fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
| * Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-014-27/+164
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-305-11/+25
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| * Don't follow inventory links of links.Justin Clark-Casey (justincc)2011-06-291-1/+4