aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* | | Merge branch 'avination' into careminsterMelanie2013-01-133-31/+39
|\ \ \ | | |/ | |/|
| * | go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
| | |
| * | update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
| | | | | | | | | | | | clients and not only on Scheduled sends
| * | remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
| | | | | | | | | | | | in SOG Update(). rootpart does more complet checks
| * | same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| | | | | | | | | | | | imediatly. If that's good for physics, needs to be good for this
| * | keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
| | | | | | | | | | | | update and we are sending them imediatly
* | | Merge branch 'master' into careminsterMelanie2013-01-112-103/+123
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-102-94/+102
| | | | | | | | | | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
| * | refactor: route the final scene backup through the same code that handles ↵Justin Clark-Casey (justincc)2013-01-101-10/+1
| | | | | | | | | | | | | | | | | | periodic backup This is rather than making unnecessary duplicate checks that the SOG later performs again.
| * | Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-101-9/+30
| | | | | | | | | | | | | | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
| * | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
| * | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | | | | | | | | | This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
| * | Fix sequence id fr default animMelanie2013-01-081-1/+1
| | |
| * | Prevent empty Anim PacksMelanie2013-01-081-0/+12
| | |
* | | Merge branch 'avination' into careminsterMelanie2013-01-104-61/+74
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie2013-01-091-1/+1
| | |/ | |/|
| * | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
| * | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | | | | | | | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
| * | Fix sequence id fr default animMelanie2013-01-081-1/+1
| | |
| * | Prevent empty Anim PacksMelanie2013-01-081-0/+12
| | |
| * | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
| | |
| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-082-2/+4
| |\ \
| | * | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| | | | | | | | | | | | | | | | it
| | * | Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| | * | Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
| | |\ \
| | * | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | | | | | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-071-3/+2
| | |\ \ \
| | * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| | |_|/ / | |/| | | | | | | | | | | | | crashes login on some viewers.
| * | | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
| | | | |
| * | | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
| | | | |
| * | | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
| | |/ / | |/| | | | | | | | | | * prim edges due to camera lag
| * | | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
| |/ /
* | | Merge branch 'avination' into careminsterMelanie2013-01-062-53/+115
|\ \ \ | |/ /
| * | check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
| | |
| * | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | | | | | | | | | ( by the odd use of Velocity)
| * | cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
| | |
| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+4
| | |
| * | Merge branch 'ubitwork' into avinationMelanie2012-12-221-47/+46
| |\ \
| | * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
| | |\ \
| | * \ \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-4/+6
| | |\ \ \
| | * | | | some clean up/fixUbitUmarov2012-12-171-47/+46
| | | | | |
| * | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-212-12/+21
| | | | | | | | | | | | | | | | | | | | | | | | Cached Bakes.
| * | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus2012-12-191-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | synchronize with Agni.
* | | | | | Merge branch 'master' into careminsterMelanie2013-01-044-81/+74
|\ \ \ \ \ \ | | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | | Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-042-46/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
| * | | | | Fixed several problems with the Sun: some settings didn't work, or were ↵Oren Hurvitz2013-01-022-35/+6
| | | | | | | | | | | | | | | | | | | | | | | | inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
* | | | | | Merge branch 'master' into careminsterMelanie2012-12-301-2/+2
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | | | ScenePresence passes the avatar rotation down to the physics engine. This ↵Robert Adams2012-12-281-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
* | | | | | Merge branch 'master' into careminsterMelanie2012-12-281-3/+8
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs