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* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | optionally overriding its parentID. check what it does to attachments
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
| | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
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* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
| | | | and seems heavy for viewers
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
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* test ....UbitUmarov2014-08-191-1/+1
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* testUbitUmarov2014-08-191-2/+148
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* variationsss...UbitUmarov2014-08-191-4/+8
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* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
| | | | decoding updates correctly
* testUbitUmarov2014-08-191-13/+40
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* testUbitUmarov2014-08-191-7/+5
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* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
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* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
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* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
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* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
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* undo the hack.. its uselessUbitUmarov2014-08-181-9/+0
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* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
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* missing file for previus commitUbitUmarov2014-08-181-0/+10
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* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| | | | viewers, partB keep using same localID (as before)
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-72/+17
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* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-35/+60
| | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
| | | | scenepresence
* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-161-1/+3
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all
* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-131-12/+19
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-121-43/+49
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-53/+48
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| * | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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* | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | childSeeds
* | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|/ |/| | | | | | | | validate appearence just before sending animation
* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | | | | | check
* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
| |/ |/| | | | | \addons\Groups\... model
* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | completmovement and not only that specific one
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
| | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* buggUbitUmarov2014-08-071-1/+1
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-051-1/+1
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-051-1/+3
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
| | | | reviewed/fixed
* dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
| | | | change
* diference fixUbitUmarov2014-08-041-1/+4
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