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* fix: if no groups module, deny accessUbitUmarov2015-12-132-2/+3
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* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
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* add IsEstateManager check to PermissionsUbitUmarov2015-12-121-0/+17
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* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
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* keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2015-12-102-5/+8
| | | | not being deleted
* remove some SOG references on delete to help GCUbitUmarov2015-12-102-3/+22
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-012-30/+81
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-012-63/+46
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* remove terrain height clamping left over the ushort format testingUbitUmarov2015-11-271-5/+1
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* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-262-2/+13
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-4/+4
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* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
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* Changes to TerrainModule/ITerrainModule to support importing OARs with ↵Jak Daniels2015-11-221-0/+2
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with ↵Jak Daniels2015-11-222-0/+150
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* remove a warningUbitUmarov2015-11-211-3/+3
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* remove some duplicate using statementsUbitUmarov2015-11-211-3/+0
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* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-201-1/+1
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* work around some 'tests' errors: add a DefaultPermitions module to sceneBUbitUmarov2015-11-191-2/+3
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* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-172-19/+70
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* work around some 'tests' errors: UUID.Zero is a invalid ownerIDUbitUmarov2015-11-171-2/+2
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* remove unused parameterUbitUmarov2015-11-172-2/+3
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* work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()UbitUmarov2015-11-171-2/+2
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* work around some 'tests' errors: suspend sit on sittarget until im not 2 ↵UbitUmarov2015-11-171-0/+2
| | | | sleepy to fix the math
* work around some 'tests' errors: suspend undo-redo tests until new ones can ↵UbitUmarov2015-11-171-1/+3
| | | | be written to conform to new code
* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing
* work around some 'tests' errors: backup is asyncUbitUmarov2015-11-161-1/+3
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* work around some 'tests' errors: fix mathUbitUmarov2015-11-161-3/+2
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* work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵UbitUmarov2015-11-161-2/+2
| | | | commit side effects
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov2015-11-161-7/+7
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* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
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* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
| | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
| | | | because the current implementation would have always returned null
* reduce the small MTU violation sending terrain compressed patchsUbitUmarov2015-11-101-1/+1
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* replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-092-166/+179
| | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-082-21/+28
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-2/+4
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-014-14/+22
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-312-7/+8
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker2015-10-311-1/+5
| | | | | | | | | | longer test TP v1 now. TP v1 will be removed within 6 months anyway.
| * let silly tests override version on local connectionsUbitUmarov2015-10-311-2/+2
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| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-312-9/+6
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-292-9/+6
| | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-312-4/+4
| |/ | | | | | | work. Will eat your babies. Yada. Yada.
| * set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov2015-10-251-1/+6
| | | | | | | | value