Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 | |
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* | | friends rights to edit objects display on viewers fixed. This needs to be ↵ | UbitUmarov | 2015-10-27 | 1 | -5/+9 | |
| | | | | | | | | optimized in future | |||||
* | | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2015-10-23 | 2 | -139/+83 | |
| | | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | |||||
* | | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 2 | -2/+8 | |
| | | | | | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
* | | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 2 | -5/+10 | |
| | | | | | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | |||||
* | | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 1 | -20/+2 | |
| | | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | |||||
* | | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 | |
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* | | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 | |
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* | | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 | |
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* | | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 | |
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* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 | |
| | | | | | | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
* | | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 2015-10-12 | 1 | -20/+29 | |
| | | | | | | | | calls overlap using a proper lock object | |||||
* | | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 1 | -1/+1 | |
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* | | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+9 | |
| | | | | | | | | on at best timming, or on the right source files | |||||
* | | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 | |
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* | | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 2 | -2/+12 | |
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* | | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 2015-09-30 | 1 | -1/+9 | |
| | | | | | | | | so in future physics engines can also suport it | |||||
* | | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 | |
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* | | clamp all draw distance changes within region limits | UbitUmarov | 2015-09-30 | 1 | -8/+14 | |
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* | | add several options for NPC creation so abusive use can be reduced ↵ | UbitUmarov | 2015-09-30 | 1 | -0/+12 | |
| | | | | | | | | (restrictive by default) UNTESTED | |||||
* | | let us see our online friends | UbitUmarov | 2015-09-28 | 1 | -6/+6 | |
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* | | remove a auxiliar vector no longer needed | UbitUmarov | 2015-09-28 | 1 | -7/+5 | |
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* | | recover a lost position check for mega regions | UbitUmarov | 2015-09-28 | 1 | -6/+7 | |
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* | | fix unscripted sits without physics help | UbitUmarov | 2015-09-26 | 1 | -9/+4 | |
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* | | fix object rez on terrain, i broke adding physics assistance | UbitUmarov | 2015-09-26 | 1 | -11/+19 | |
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* | | fix object crossings to other scene on same instance | UbitUmarov | 2015-09-26 | 2 | -1/+8 | |
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* | | rearrange source code | UbitUmarov | 2015-09-25 | 1 | -313/+304 | |
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* | | add butterflies to terrain | UbitUmarov | 2015-09-25 | 1 | -185/+757 | |
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* | | we still don't have extended wind and cloud neither do viewers | UbitUmarov | 2015-09-24 | 1 | -40/+32 | |
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* | | some cleanup on terrain encoder | UbitUmarov | 2015-09-24 | 1 | -178/+55 | |
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* | | save a few more bits per flat patch | UbitUmarov | 2015-09-24 | 1 | -4/+5 | |
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* | | don't mess ray direction.. | UbitUmarov | 2015-09-24 | 1 | -74/+78 | |
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* | | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -61/+101 | |
| | | | | | | | | mantis 7727, but may still need more work | |||||
* | | fix the DC term on flat patch encoding | UbitUmarov | 2015-09-23 | 1 | -3/+3 | |
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* | | speedup flat terrain patchs encoding, plus a few minor changes. | UbitUmarov | 2015-09-23 | 1 | -173/+62 | |
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* | | change the encapsulation of compressed land patchs in llUDP packets | UbitUmarov | 2015-09-23 | 1 | -6/+61 | |
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* | | last merging of sog m_linkedAvatars into m_sittingAvatars - untested. | UbitUmarov | 2015-09-21 | 2 | -49/+6 | |
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* | | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵ | UbitUmarov | 2015-09-21 | 2 | -14/+6 | |
| | | | | | | | | still work | |||||
* | | add missing sit check | UbitUmarov | 2015-09-21 | 1 | -1/+2 | |
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* | | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 5 | -30/+28 | |
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* | | MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing | UbitUmarov | 2015-09-18 | 1 | -1/+0 | |
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* | | avoid a null ref (that should not happen after last commit), also reduce use ↵ | UbitUmarov | 2015-09-15 | 1 | -20/+28 | |
| | | | | | | | | of thread jobs, where one is good enought | |||||
* | | fix missing check for viaHGLogin | UbitUmarov | 2015-09-15 | 1 | -2/+2 | |
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* | | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 4 | -8/+23 | |
| | | | | | | | | but needs testing, specially the fail cases, that most likelly need more work | |||||
* | | Remove the last proprietary copyright headers, insert BSD ones. | Melanie Thielker | 2015-09-13 | 2 | -12/+52 | |
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* | | missing file... | UbitUmarov | 2015-09-12 | 1 | -29/+34 | |
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* | | inventory mess | UbitUmarov | 2015-09-11 | 1 | -22/+22 | |
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* | | remove diva's inventory cache since it seems to cause mantis 7720, broken ↵ | UbitUmarov | 2015-09-11 | 1 | -22/+22 | |
| | | | | | | | | items UUID. Guess it doesn't cover all paths | |||||
* | | fix lost sending of initial terrain to child agents | UbitUmarov | 2015-09-10 | 1 | -0/+2 | |
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* | | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -43/+3 | |
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