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| * | Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-182-5/+33
| | | | | | | | | | | | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
| * | Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-183-6/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
| * | Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-3/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
| * | Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)2013-01-161-23/+3
| | | | | | | | | | | | | | | | | | | | | | | | during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-161-0/+4
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| * | | Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-3/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
* | | | Merge branch 'avination' into careminsterMelanie2013-01-161-1/+1
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| * | | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie2013-01-151-1/+1
| | | | | | | | | | | | | | | | search data
* | | | JustinCC's core re-mergeMelanie2013-01-161-3/+23
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* | | | Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminsterMelanie2013-01-161-0/+4
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| * | | move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-141-0/+4
| | |/ | |/| | | | | | | other than the object currently sat on
* | | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-161-3/+3
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams2013-01-111-2/+2
| | | | | | | | | | | | rather than just saying it happened.
| * | Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-111-0/+3
| | | | | | | | | | | | | | | | | | | | | This involves making Attachments module listen for start/stop script changes. It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim. Not just in a state where their scripts have been stopped.
* | | Merge branch 'avination' into careminsterMelanie2013-01-133-31/+39
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| * | go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
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| * | update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
| | | | | | | | | | | | clients and not only on Scheduled sends
| * | remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
| | | | | | | | | | | | in SOG Update(). rootpart does more complet checks
| * | same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| | | | | | | | | | | | imediatly. If that's good for physics, needs to be good for this
| * | keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
| | | | | | | | | | | | update and we are sending them imediatly
* | | Merge branch 'master' into careminsterMelanie2013-01-112-103/+123
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-102-94/+102
| | | | | | | | | | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
| * | refactor: route the final scene backup through the same code that handles ↵Justin Clark-Casey (justincc)2013-01-101-10/+1
| | | | | | | | | | | | | | | | | | periodic backup This is rather than making unnecessary duplicate checks that the SOG later performs again.
| * | Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-101-9/+30
| | | | | | | | | | | | | | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
| * | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
| * | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | | | | | | | | | This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
| * | Fix sequence id fr default animMelanie2013-01-081-1/+1
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| * | Prevent empty Anim PacksMelanie2013-01-081-0/+12
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* | | Merge branch 'avination' into careminsterMelanie2013-01-104-61/+74
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie2013-01-091-1/+1
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| * | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
| * | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | | | | | | | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
| * | Fix sequence id fr default animMelanie2013-01-081-1/+1
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| * | Prevent empty Anim PacksMelanie2013-01-081-0/+12
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| * | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
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| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-082-2/+4
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| | * | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| | | | | | | | | | | | | | | | it
| | * | Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| | * | Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
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| | * | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | | | | | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-071-3/+2
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| | * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| | |_|/ / | |/| | | | | | | | | | | | | crashes login on some viewers.
| * | | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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| * | | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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| * | | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
| | |/ / | |/| | | | | | | | | | * prim edges due to camera lag
| * | | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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* | | Merge branch 'avination' into careminsterMelanie2013-01-062-53/+115
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| * | check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
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| * | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | | | | | | | | | ( by the odd use of Velocity)