Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 11 | -22/+22 | |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 | |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | |||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 2 | -2/+10 | |
|/ / | | | | | | | the time for nowwq | |||||
* | | remove a forgotten cast to int | UbitUmarov | 2015-09-06 | 1 | -1/+1 | |
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* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 | |
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* | | still a missing stat ID | UbitUmarov | 2015-09-06 | 1 | -9/+12 | |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 1 | -50/+91 | |
| | | | | | | | | array indexes all over the place | |||||
* | | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 2015-09-04 | 1 | -79/+91 | |
| | | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc | |||||
* | | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 | |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 2 | -106/+122 | |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | |||||
* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 2 | -53/+7 | |
| | | | | | | | | scenepresence) | |||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 25 | -2943/+338 | |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 54 | -2219/+10149 | |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 | |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 | |
| | | | | | | | | position. Also reset camera to position on makeroot | |||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 | |
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| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 1 | -49/+16 | |
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| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 2 | -6/+46 | |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | |||||
| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -2/+2 | |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | |||||
| * | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -1/+5 | |
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| * | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -2/+2 | |
| | | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | |||||
| * | try to implement core load oar options | UbitUmarov | 2015-08-24 | 3 | -18/+77 | |
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| * | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 2015-08-24 | 1 | -1/+1 | |
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| * | Warp3D map now seems to work | UbitUmarov | 2015-08-22 | 1 | -0/+2 | |
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| * | update MapSearchModule | UbitUmarov | 2015-08-22 | 1 | -0/+5 | |
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| * | remove the noise part on the PinHeadIsland. why to want something that | UbitUmarov | 2015-08-21 | 1 | -1/+2 | |
| | | | | | | | | does not compress well on island? | |||||
| * | remove a 256m check | UbitUmarov | 2015-08-21 | 1 | -4/+13 | |
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| * | funny bug | UbitUmarov | 2015-08-19 | 1 | -1/+1 | |
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| * | find sending of initial terrain using PushTerrain as os core | UbitUmarov | 2015-08-19 | 2 | -2/+14 | |
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| * | minor change | UbitUmarov | 2015-08-19 | 1 | -7/+11 | |
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| * | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 2015-08-19 | 1 | -2/+4 | |
| | | | | | | | | exactly as core) | |||||
| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 12 | -488/+1333 | |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 5 | -32/+48 | |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | |||||
| | * | varregion: add varregion and TerrainData use in LLClientView. | Robert Adams | 2015-03-28 | 1 | -0/+948 | |
| | | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance. | |||||
| | * | varregion: refactor use of 'double heightmap[,]' into references to new ↵ | Robert Adams | 2015-03-27 | 5 | -110/+284 | |
| | | | | | | | | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers. | |||||
| | * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 5 | -349/+56 | |
| | | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. | |||||
| * | | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 2015-03-24 | 1 | -1/+6 | |
| |/ | | | | | | | with the script thread. | |||||
| * | change/fix rez position and rotation on llRezObject and llRezAtRoot | UbitUmarov | 2014-11-27 | 1 | -2/+49 | |
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| * | fix stopMoveToTarget in attachments case ( similar to core fix) | UbitUmarov | 2014-11-19 | 1 | -4/+15 | |
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| * | fix rez position being for root or center for a single object case | UbitUmarov | 2014-11-19 | 1 | -0/+22 | |
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| * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 2 | -3/+4 | |
| | | | | | | | | position ( does nothing diferent still ) | |||||
| * | return bbox and offsetHeight to RezObject | UbitUmarov | 2014-11-19 | 3 | -8/+9 | |
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| * | Remove the Invisible stuff and add more baked caching. Refactor selection of ↵ | Melanie Thielker | 2014-11-11 | 2 | -9/+3 | |
| | | | | | | | | textures to save to Bakes module. | |||||
| * | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -4/+9 | |
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| * | Add a new baked texure module methid to support baked texturing mesh avatars | Melanie Thielker | 2014-11-10 | 1 | -0/+1 | |
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| * | Call the bake module each time we see a new attachment to see if the attachment | Melanie Thielker | 2014-11-10 | 1 | -0/+4 | |
| | | | | | | | | needs textures | |||||
| * | remove duplicated lines | UbitUmarov | 2014-11-08 | 1 | -3/+0 | |
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| * | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 1 | -1/+18 | |
| | | | | | | | | root as was done before ) | |||||
| * | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 2 | -11/+22 | |
| | | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | |||||
| * | always write physicsShapeType on sop serialization since default value | UbitUmarov | 2014-11-03 | 1 | -2/+1 | |
| | | | | | | | | can't be guessed in some cases |