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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+3
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
2
-2
/
+2
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
2
-79
/
+24
*
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
/
+8
*
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
/
+8
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-4
/
+5
*
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-2
/
+2
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+11
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
2
-31
/
+10
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+6
*
documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
/
+28
*
formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
/
+4
*
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
/
+34
*
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
/
+4
*
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
/
+1
*
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
/
+1
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-1
/
+1
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-0
/
+2
*
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
1
-2
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-29
1
-2
/
+5
|
\
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*
Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-2
/
+5
*
|
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
1
-1
/
+2
|
/
*
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-2
/
+4
*
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
2012-10-26
1
-1
/
+1
*
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
2012-10-26
1
-2
/
+1
*
adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
2012-10-26
1
-0
/
+25
*
Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
2012-10-26
1
-1
/
+1
*
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
1
-11
/
+13
*
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
2012-10-25
1
-0
/
+6
*
Changed "course" to "coarse" in several places
Oren Hurvitz
2012-10-25
1
-7
/
+7
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-25
1
-1
/
+1
|
\
|
*
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
2012-10-25
1
-1
/
+1
*
|
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2012-10-25
2
-6
/
+25
|
/
*
Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
2012-10-25
1
-0
/
+12
*
When scripts generate expected exceptions (e.g. due to checked bad parameter)...
Justin Clark-Casey (justincc)
2012-10-25
1
-1
/
+4
*
Allow "show object", "show part", "dump object" and "delete object" to accept...
Justin Clark-Casey (justincc)
2012-10-24
2
-1
/
+36
*
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...
Justin Clark-Casey (justincc)
2012-10-23
1
-2
/
+4
*
minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...
Justin Clark-Casey (justincc)
2012-10-20
1
-2
/
+2
*
normalize quaternion.Slerp outputs
UbitUmarov
2012-10-19
1
-0
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-18
2
-37
/
+18
|
\
|
*
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
2012-10-18
1
-24
/
+0
|
*
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
/
+4
|
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
2
-14
/
+18
*
|
Add number of inventory items to information displayed via "show part" consol...
Justin Clark-Casey (justincc)
2012-10-18
2
-3
/
+20
|
/
*
minor: Add/correct some doc messages associated with entity teleport.
Justin Clark-Casey (justincc)
2012-10-16
1
-2
/
+3
*
Get rid of accidental scene start left in ScenePresenceAutopilotTests
Justin Clark-Casey (justincc)
2012-10-12
1
-1
/
+0
*
Fix problems with regression tests by allowing invoke of Update() with a fini...
Justin Clark-Casey (justincc)
2012-10-12
2
-3
/
+5
*
Add "active true|false" to "debug scene" console command.
Justin Clark-Casey (justincc)
2012-10-12
1
-3
/
+37
*
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClose...
Justin Clark-Casey (justincc)
2012-10-10
1
-0
/
+14
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