aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* forget InventoryStringBuilder.close()UbitUmarov2016-07-071-3/+3
|
* change InventoryStringBuilder. This will do much for mantis 7904 objects ↵UbitUmarov2016-07-071-12/+21
| | | | inventory sending is slow by design
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
|
* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
|
* bug fix, etcUbitUmarov2016-07-061-3/+10
|
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-062-5/+20
|
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-063-49/+56
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-07-044-7/+34
|\
| * New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-032-0/+8
| | | | | | | | instead they stay in the region, possibly placed outside its borders.
| * scale down position X and Y acording to region size on sending coarse ↵UbitUmarov2016-07-031-2/+17
| | | | | | | | Updates. Viewers need to scale up by same amount.
| * try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov2016-07-031-4/+9
| |
| * missing fileUbitUmarov2016-07-011-1/+0
| |
* | Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-043-24/+14
|/ | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov2016-07-011-1/+1
| | | | interregions invite/eject messages, etc
* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov2016-06-281-0/+1
| | | | the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
* fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov2016-06-281-1/+1
| | | | creation, before scenepresence.CompleteMovement, set tittle just after it.
* Added a test for checking permissions in inventory items that are ↵Diva Canto2016-06-241-4/+62
| | | | transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
* Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto2016-06-231-6/+82
| | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
* Mantis #7935: regression on transferring attachments over the HGDiva Canto2016-06-221-45/+1
|
* Can't do it do it this low in the stack. Attachments on teleports apparently ↵Diva Canto2016-06-221-6/+1
| | | | | | | | | rely on State being != 0. Revert "Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen." This reverts commit f19199cf4a6ef9cdcfbdbff3a1f604f595216f65.
* Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 ↵Diva Canto2016-06-211-1/+6
| | | | (meaning attachments). That should never happen.
* Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto2016-06-201-4/+6
|
* Still mantis #7929: apply next owner mask to the new owner, the group.Diva Canto2016-06-201-0/+1
|
* Related to mantis #7929: "For sale" was not being accepted, because of ↵Diva Canto2016-06-201-0/+31
| | | | permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
* Mantis #7929: objects deeded to the group were loosing some important ↵Diva Canto2016-06-202-7/+10
| | | | properties. This makes the "For sale" be visible, but is not the end of the story.
* Mantis #7920: group info was not being updated in many situations. ↵Diva Canto2016-06-191-1/+1
| | | | (regression) Putting back the heavy messaging.
* Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto2016-06-191-0/+2
| | | | regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
* Guard against occurring null ref.Diva Canto2016-06-181-1/+1
|
* Revert "More debug to diagnose osgrid"Diva Canto2016-06-131-1/+1
| | | | This reverts commit b5f29e93f6345987c0b9b8d6496b489e7336039b.
* More debug to diagnose osgridDiva Canto2016-06-131-1/+1
|
* Still mantis #7858: send kill object / update to child agents tooDiva Canto2016-06-121-2/+2
|
* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Diva Canto <diva@metaverseink.com>
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-122-3/+7
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵Diva Canto2016-06-111-2/+0
| | | | problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
* Fix a line deletion that should not have been deletedMelanie Thielker2016-05-231-0/+1
|
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-05-231-0/+1
|\
| * Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto2016-05-161-0/+1
| |
* | Fixed discrepancy between code and ini symbols.Jeff Kelley2016-05-231-1/+1
| |
* | Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
|/ | | | New offsets of course still use the correct math.
* Apply user specified default perms across the board, to items uploaded as ↵Melanie Thielker2016-04-293-28/+14
| | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-292-5/+5
| | | | Make inventory items reflect coorect permissions immediately unstead of after relog
* Prevent "Object->Take" from working on attachments.Melanie Thielker2016-04-291-2/+2
|
* Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker2016-03-161-2/+3
| | | | | | Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.
* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
|
* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-262-3/+44
| | | | viewer to connect to Neighbour regions, since that is diferent from view range