Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Move more of IAM.RezObject() into DoPreRezWhenFromItem() | Justin Clark-Casey (justincc) | 2011-09-02 | 1 | -3/+2 | |
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| * | refactor: use SOG register target waypoints and rots directly instead of ↵ | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -20/+0 | |
| | | | | | | | | calling through the SOP, which doesn't make conceptual sense anyway. | |||||
| * | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 4 | -139/+75 | |
| | | | | | | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized | |||||
| * | refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -17/+6 | |
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| * | Fix issue with llGetTorque() where it would only ever return a zero vector. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -9/+0 | |
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| * | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 7 | -272/+185 | |
| | | | | | | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent. | |||||
| * | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 2011-08-31 | 3 | -15/+25 | |
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| * | refactor: move multiple class to set avatar height into associated ↵ | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -16/+2 | |
| | | | | | | | | SP.AddToPhysicalScene() | |||||
| * | get rid of appearance null checks - this is never null | Justin Clark-Casey (justincc) | 2011-08-31 | 2 | -35/+16 | |
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| * | remove pointless m_attachments == null check since this field is never null | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+1 | |
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| * | minor: seal up another instance of using the appearance list without locking | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+2 | |
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| * | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 2011-08-31 | 2 | -15/+43 | |
| | | | | | | | | | | | | | | The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings. | |||||
| * | minor: remove already processed avatar null check in Scene.RemoveClient() | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -5/+1 | |
| | | | | | | | | remove some now duplicated method doc | |||||
| * | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 4 | -26/+20 | |
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| * | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 4 | -46/+64 | |
| | | | | | | | | This adds an incomplete IScenePresence to match ISceneEntity | |||||
| * | add Name property to ISceneEntity | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -2/+5 | |
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| * | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 3 | -13/+4 | |
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| * | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-30 | 2 | -3/+20 | |
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| | * | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -3/+20 | |
| | | | | | | | | | | | | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 | |||||
| * | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-29 | 9 | -93/+95 | |
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| | * | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 2011-08-27 | 2 | -4/+18 | |
| | | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
| | * | Stop avatars returning from neighbouring regions from stalling on the border ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -3/+22 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | crossing. On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the movement registered to the client when it exited the initial region. If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key. This bug was probably introduced a few weeks ago. Surprised that nobody brought it up. | |||||
| | * | Eliminate duplicate AttachmentPoint properties by always using the one ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -18/+18 | |
| | | | | | | | | | | | | stored in the root part's state field. | |||||
| | * | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 7 | -73/+42 | |
| | | | | | | | | | | | | pointless duplication of identical values | |||||
| * | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-26 | 10 | -225/+180 | |
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| | * | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar | Justin Clark-Casey (justincc) | 2011-08-26 | 3 | -10/+14 | |
| | | | | | | | | | | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP | |||||
| | * | refactor: move SOG.DetachToGround() to ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -40/+6 | |
| | | | | | | | | | | | | AttachmentsModule.DetachSceneObjectToGround() and remove redundant code | |||||
| | * | refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -2/+2 | |
| | | | | | | | | | | | | object group direct | |||||
| | * | refactor: move sog.DetachToInventoryPrep() into ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -28/+4 | |
| | | | | | | | | | | | | AttachmentsModule.DetachSingleAttachmentToInv() | |||||
| | * | remove pointless IsDeleted check on SP.RezAttachments() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -3/+0 | |
| | | | | | | | | | | | | | | | IsDeleted is never set for an SP, even though it's on EntityBase. It might be an idea to set it in the future | |||||
| | * | refactor: simplify EntityBase.IsDeleted property | Justin Clark-Casey (justincc) | 2011-08-24 | 3 | -10/+5 | |
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| | * | add SOG helper properties IsPhantom, IsTemporary, etc. to improve code ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -20/+46 | |
| | | | | | | | | | | | | | | | | | | readability use these in some sog methods | |||||
| | * | refactor: move Scene.Inventory.attachObjectAssetStore() into ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -84/+0 | |
| | | | | | | | | | | | | AttachmentsModule.AddSceneObjectAsAttachment() | |||||
| | * | get rid of pointless grp null check in attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -73/+69 | |
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| | * | minor: remove hardcoded region numbers with the region size constant and a ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+2 | |
| | | | | | | | | | | | | currently hardcoded offset | |||||
| | * | refactor: remove pointless AgentId argument from attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -1/+1 | |
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| | * | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -12/+33 | |
| | | | | | | | | | | | | | | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. | |||||
| | * | rename AttachmentsModule.ShowDetachInUserInventory() to ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -15/+7 | |
| | | | | | | | | | | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour | |||||
| | * | Remove pointless contains check in ScenePresence.RemoveAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -6/+1 | |
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| | * | If an attachment fails, then start logging the exception for now, in order ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 2 | -6/+4 | |
| | | | | | | | | | | | | | | | | | | to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required. | |||||
| | * | Add warning log message to say which attachment fails validation in order to ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -0/+10 | |
| | | | | | | | | | | | | pin down problems with "Inconsistent Attachment State" | |||||
| | * | Add ISimulatorFeaturesModule so that other modules can register features in ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -0/+43 | |
| | | | | | | | | | | | | addition to the hardcoded ones. | |||||
| | * | Add avatar and attachments to llRegionSay | BlueWall | 2011-08-20 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llRegionSay will now message avatars on chan 0 and will message attachments on the avatar that listen on channels other than 0. This behavior is consistant with the LL implementation as tested on regions in Agni with one exception: this implementation does not include issue: https://jira.secondlife.com/browse/SCR-66? | |||||
| | * | Add llRegionSayTo | BlueWall | 2011-08-19 | 1 | -0/+20 | |
| | | | | | | | | | | | | | | | | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim. | |||||
| * | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-19 | 28 | -616/+642 | |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs | |||||
| | * | Fix exception when using BasicPhysics | Robert Adams | 2011-08-19 | 1 | -2/+2 | |
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| | * | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 2011-08-19 | 2 | -15/+64 | |
| | | | | | | | | | | | | | | | This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645 | |||||
| | * | refactor: fold CreateSceneViewer() back into ScenePresence constructor | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -6/+1 | |
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| | * | refactor: Fold 3 ScenePresence() constructors into one since only one is called. | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -9/+2 | |
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| | * | Don't try to save changed attachment states when an NPC with attachments is ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 5 | -12/+20 | |
| | | | | | | | | | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects |